Render a complex scene

This commit is contained in:
Jean-Michel Gorius 2022-11-13 20:55:41 +01:00
parent 3e90f7e7cd
commit 060e27523f
6 changed files with 416 additions and 264 deletions

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@ -12,9 +12,11 @@ add_executable(raytracer main.c
perlin.c perlin.c
point3.c point3.c
ray.c ray.c
scenes.c
texture.c texture.c
utils.c utils.c
vec3.c vec3.c
external/stb_image.c) external/stb_image.c)
target_link_libraries(raytracer m) target_link_libraries(raytracer PRIVATE m)
target_compile_options(raytracer PRIVATE -march=native)

289
main.c
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@ -10,23 +10,14 @@
#include "color.h" #include "color.h"
#include "hittable.h" #include "hittable.h"
#include "material.h" #include "material.h"
#include "perlin.h"
#include "point3.h" #include "point3.h"
#include "ray.h" #include "ray.h"
#include "texture.h" #include "scenes.h"
#include "utils.h" #include "utils.h"
#include "vec3.h" #include "vec3.h"
#define SCENE_RANDOM 0
#define SCENE_TWO_SPHERES 1
#define SCENE_TWO_PERLIN_SPHERES 2
#define SCENE_EARTH 3
#define SCENE_SIMPLE_LIGHT 4
#define SCENE_CORNELL_BOX 5
#define SCENE_CORNELL_BOX_SMOKE 6
#ifndef SCENE_SELECT #ifndef SCENE_SELECT
#define SCENE_SELECT SCENE_CORNELL_BOX_SMOKE #define SCENE_SELECT SCENE_COMPLEX
#endif #endif
static Color ray_color(Ray r, Color background_color, const Hittable *world, static Color ray_color(Ray r, Color background_color, const Hittable *world,
@ -51,243 +42,6 @@ static Color ray_color(Ray r, Color background_color, const Hittable *world,
world, depth - 1))); world, depth - 1)));
} }
static const Hittable *generate_random_scene(Arena *arena) {
Hittable *world = hittable_create_hittable_list(arena);
const Texture *checker = texture_create_checker_solid_color(
(Color){0.2, 0.3, 0.1}, (Color){0.9, 0.9, 0.9}, 10.0, arena);
const Material *ground_material = material_create_lambertian(checker, arena);
const Hittable *ground_sphere = hittable_create_sphere(
(Point3){0.0, -1000.0, 0.0}, 1000.0, ground_material, arena);
hittable_list_add(&world->list, ground_sphere, arena);
const Material *glass = material_create_dielectric(1.5, arena);
for (int a = -11; a < 11; ++a) {
for (int b = -11; b < 11; ++b) {
double choose_material = random_double();
Point3 center = {a + 0.9 * random_double(), 0.2,
b + 0.9 * random_double()};
if (vec3_length(point3_sub(center, (Point3){4.0, 0.2, 0.0})) > 0.9) {
if (choose_material < 0.8) {
const Material *material = material_create_lambertian_color(
color_mul(color_random(), color_random()), arena);
const Hittable *sphere =
hittable_create_sphere(center, 0.2, material, arena);
hittable_list_add(&world->list, sphere, arena);
} else if (choose_material < 0.95) {
const Material *material = material_create_metal_color(
color_random_in_range(0.5, 1), random_double_in_range(0.5, 1.0),
arena);
const Hittable *sphere =
hittable_create_sphere(center, 0.2, material, arena);
hittable_list_add(&world->list, sphere, arena);
} else {
const Hittable *sphere =
hittable_create_sphere(center, 0.2, glass, arena);
hittable_list_add(&world->list, sphere, arena);
}
}
}
}
const Material *lambertian =
material_create_lambertian_color((Color){0.4, 0.2, 0.1}, arena);
const Material *metal =
material_create_metal_color((Color){0.7, 0.6, 0.5}, 0.0, arena);
const Hittable *sphere1 =
hittable_create_sphere((Point3){0.0, 1.0, 0.0}, 1.0, glass, arena);
hittable_list_add(&world->list, sphere1, arena);
const Hittable *sphere2 =
hittable_create_sphere((Point3){-4.0, 1.0, 0.0}, 1.0, lambertian, arena);
hittable_list_add(&world->list, sphere2, arena);
const Hittable *sphere3 =
hittable_create_sphere((Point3){4.0, 1.0, 0.0}, 1.0, metal, arena);
hittable_list_add(&world->list, sphere3, arena);
Hittable *bvh_root = hittable_create_bvh_node(
world->list.objects, 0, world->list.size, 0.0, 1.0, arena);
return bvh_root;
}
static Hittable *two_spheres(Arena *arena) {
Hittable *world = hittable_create_hittable_list(arena);
Texture *checker = texture_create_checker_solid_color(
(Color){0.2, 0.3, 0.1}, (Color){0.9, 0.9, 0.9}, 10.0, arena);
hittable_list_add(
&world->list,
hittable_create_sphere((Point3){0.0, -10.0, 0.0}, 10.0,
material_create_lambertian(checker, arena), arena),
arena);
hittable_list_add(
&world->list,
hittable_create_sphere((Point3){0.0, 10.0, 0.0}, 10.0,
material_create_lambertian(checker, arena), arena),
arena);
return world;
}
static Hittable *two_perlin_spheres(Arena *arena) {
Hittable *world = hittable_create_hittable_list(arena);
Texture *perlin_texture =
texture_create_perlin_noise(4.0, PERLIN_DEFAULT_POINT_COUNT, arena);
hittable_list_add(
&world->list,
hittable_create_sphere((Point3){0.0, -1000.0, 0.0}, 1000.0,
material_create_lambertian(perlin_texture, arena),
arena),
arena);
hittable_list_add(
&world->list,
hittable_create_sphere((Point3){0.0, 2.0, 0.0}, 2.0,
material_create_lambertian(perlin_texture, arena),
arena),
arena);
return world;
}
static Hittable *earth(Arena *arena) {
Texture *earth_texture = texture_create_image("assets/earthmap.jpg", arena);
Material *earth_surface = material_create_lambertian(earth_texture, arena);
Hittable *globe = hittable_create_sphere((Point3){0.0, 0.0, 0.0}, 2.0,
earth_surface, arena);
return globe;
}
static Hittable *simple_light(Arena *arena) {
Hittable *world = hittable_create_hittable_list(arena);
Texture *perlin_texture =
texture_create_perlin_noise(4.0, PERLIN_DEFAULT_POINT_COUNT, arena);
hittable_list_add(
&world->list,
hittable_create_sphere((Point3){0.0, -1000.0, 0.0}, 1000.0,
material_create_lambertian(perlin_texture, arena),
arena),
arena);
hittable_list_add(
&world->list,
hittable_create_sphere((Point3){0.0, 2.0, 0.0}, 2.0,
material_create_lambertian(perlin_texture, arena),
arena),
arena);
Material *diffuse_light =
material_create_diffuse_light_color((Color){4.0, 4.0, 4.0}, arena);
hittable_list_add(&world->list,
hittable_create_xy_rectangle(3.0, 5.0, 1.0, 3.0, -2.0,
diffuse_light, arena),
arena);
return world;
}
static Hittable *cornell_box(Arena *arena) {
Hittable *world = hittable_create_hittable_list(arena);
Material *red =
material_create_lambertian_color((Color){0.65, 0.05, 0.05}, arena);
Material *white =
material_create_lambertian_color((Color){0.73, 0.73, 0.73}, arena);
Material *green =
material_create_lambertian_color((Color){0.12, 0.45, 0.15}, arena);
Material *light =
material_create_diffuse_light_color((Color){15.0, 15.0, 15.0}, arena);
hittable_list_add(
&world->list,
hittable_create_yz_rectangle(0, 555, 0, 555, 555, green, arena), arena);
hittable_list_add(&world->list,
hittable_create_yz_rectangle(0, 555, 0, 555, 0, red, arena),
arena);
hittable_list_add(
&world->list,
hittable_create_xz_rectangle(213, 343, 227, 332, 554, light, arena),
arena);
hittable_list_add(
&world->list,
hittable_create_xz_rectangle(0, 555, 0, 555, 0, white, arena), arena);
hittable_list_add(
&world->list,
hittable_create_xz_rectangle(0, 555, 0, 555, 555, white, arena), arena);
hittable_list_add(
&world->list,
hittable_create_xy_rectangle(0, 555, 0, 555, 555, white, arena), arena);
Hittable *box1 = hittable_create_box((Point3){0, 0, 0},
(Point3){165, 330, 165}, white, arena);
box1 = hittable_create_y_rotation(box1, 15, arena);
box1 = hittable_create_translation(box1, (Vec3){265, 0, 295}, arena);
hittable_list_add(&world->list, box1, arena);
Hittable *box2 = hittable_create_box((Point3){0, 0, 0},
(Point3){165, 165, 165}, white, arena);
box2 = hittable_create_y_rotation(box2, -18, arena);
box2 = hittable_create_translation(box2, (Vec3){130, 0, 65}, arena);
hittable_list_add(&world->list, box2, arena);
return world;
}
static Hittable *cornell_box_smoke(Arena *arena) {
Hittable *world = hittable_create_hittable_list(arena);
Material *red =
material_create_lambertian_color((Color){0.65, 0.05, 0.05}, arena);
Material *white =
material_create_lambertian_color((Color){0.73, 0.73, 0.73}, arena);
Material *green =
material_create_lambertian_color((Color){0.12, 0.45, 0.15}, arena);
Material *light =
material_create_diffuse_light_color((Color){7.0, 7.0, 7.0}, arena);
hittable_list_add(
&world->list,
hittable_create_yz_rectangle(0, 555, 0, 555, 555, green, arena), arena);
hittable_list_add(&world->list,
hittable_create_yz_rectangle(0, 555, 0, 555, 0, red, arena),
arena);
hittable_list_add(
&world->list,
hittable_create_xz_rectangle(113, 443, 127, 432, 554, light, arena),
arena);
hittable_list_add(
&world->list,
hittable_create_xz_rectangle(0, 555, 0, 555, 0, white, arena), arena);
hittable_list_add(
&world->list,
hittable_create_xz_rectangle(0, 555, 0, 555, 555, white, arena), arena);
hittable_list_add(
&world->list,
hittable_create_xy_rectangle(0, 555, 0, 555, 555, white, arena), arena);
Hittable *box1 = hittable_create_box((Point3){0, 0, 0},
(Point3){165, 330, 165}, white, arena);
box1 = hittable_create_y_rotation(box1, 15, arena);
box1 = hittable_create_translation(box1, (Vec3){265, 0, 295}, arena);
hittable_list_add(&world->list,
hittable_create_constant_medium_color(
box1, 0.01, (Color){0.0, 0.0, 0.0}, arena),
arena);
Hittable *box2 = hittable_create_box((Point3){0, 0, 0},
(Point3){165, 165, 165}, white, arena);
box2 = hittable_create_y_rotation(box2, -18, arena);
box2 = hittable_create_translation(box2, (Vec3){130, 0, 65}, arena);
hittable_list_add(&world->list,
hittable_create_constant_medium_color(
box2, 0.01, (Color){1.0, 1.0, 1.0}, arena),
arena);
return world;
}
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
srand(time(0)); srand(time(0));
@ -331,35 +85,35 @@ int main(int argc, char *argv[]) {
const Hittable *world = 0; const Hittable *world = 0;
#if SCENE_SELECT == SCENE_RANDOM #if SCENE_SELECT == SCENE_RANDOM
world = generate_random_scene(&arena); world = random_scene(&arena);
background_color = (Color){0.7, 0.8, 1.0}; background_color = (Color){0.7, 0.8, 1.0};
look_from = (Point3){13.0, 2.0, 3.0}; look_from = (Point3){13, 2, 3};
look_at = (Point3){0.0, 0.0, 0.0}; look_at = (Point3){0, 0, 0};
vfov = 20.0; vfov = 20.0;
aperture = 0.1; aperture = 0.1;
#elif SCENE_SELECT == SCENE_TWO_SPHERES #elif SCENE_SELECT == SCENE_TWO_SPHERES
world = two_spheres(&arena); world = two_spheres(&arena);
background_color = (Color){0.7, 0.8, 1.0}; background_color = (Color){0.7, 0.8, 1.0};
look_from = (Point3){13.0, 2.0, 3.0}; look_from = (Point3){13, 2, 3};
look_at = (Point3){0.0, 0.0, 0.0}; look_at = (Point3){0, 0, 0};
vfov = 20.0; vfov = 20.0;
#elif SCENE_SELECT == SCENE_TWO_PERLIN_SPHERES #elif SCENE_SELECT == SCENE_TWO_PERLIN_SPHERES
world = two_perlin_spheres(&arena); world = two_perlin_spheres(&arena);
background_color = (Color){0.7, 0.8, 1.0}; background_color = (Color){0.7, 0.8, 1.0};
look_from = (Point3){13.0, 2.0, 3.0}; look_from = (Point3){13, 2, 3};
look_at = (Point3){0.0, 0.0, 0.0}; look_at = (Point3){0, 0, 0};
vfov = 20.0; vfov = 20.0;
#elif SCENE_SELECT == SCENE_EARTH #elif SCENE_SELECT == SCENE_EARTH
world = earth(&arena); world = earth(&arena);
background_color = (Color){0.7, 0.8, 1.0}; background_color = (Color){0.7, 0.8, 1.0};
look_from = (Point3){13.0, 2.0, 3.0}; look_from = (Point3){13, 2, 3};
look_at = (Point3){0.0, 0.0, 0.0}; look_at = (Point3){0, 0, 0};
vfov = 20.0; vfov = 20.0;
#elif SCENE_SELECT == SCENE_SIMPLE_LIGHT #elif SCENE_SELECT == SCENE_SIMPLE_LIGHT
world = simple_light(&arena); world = simple_light(&arena);
background_color = (Color){0.0, 0.0, 0.0}; background_color = (Color){0.0, 0.0, 0.0};
look_from = (Point3){26.0, 3.0, 6.0}; look_from = (Point3){26, 3, 6};
look_at = (Point3){0.0, 2.0, 0.0}; look_at = (Point3){0, 2, 0};
vfov = 20.0; vfov = 20.0;
#elif SCENE_SELECT == SCENE_CORNELL_BOX #elif SCENE_SELECT == SCENE_CORNELL_BOX
world = cornell_box(&arena); world = cornell_box(&arena);
@ -367,16 +121,25 @@ int main(int argc, char *argv[]) {
image_width = 600; image_width = 600;
samples_per_pixel = 1000; samples_per_pixel = 1000;
background_color = (Color){0.0, 0.0, 0.0}; background_color = (Color){0.0, 0.0, 0.0};
look_from = (Point3){278.0, 278.0, -800.0}; look_from = (Point3){278, 278, -800};
look_at = (Point3){278.0, 278.0, 0.0}; look_at = (Point3){278, 278, 0};
vfov = 40.0; vfov = 40.0;
#elif SCENE_SELECT == SCENE_CORNELL_BOX_SMOKE #elif SCENE_SELECT == SCENE_CORNELL_BOX_SMOKE
world = cornell_box_smoke(&arena); world = cornell_box_smoke(&arena);
aspect_ratio = 1.0; aspect_ratio = 1.0;
image_width = 600; image_width = 600;
samples_per_pixel = 200; samples_per_pixel = 200;
look_from = (Point3){278.0, 278.0, -800.0}; look_from = (Point3){278, 278, -800};
look_at = (Point3){278.0, 278.0, 0.0}; look_at = (Point3){278, 278, 0};
vfov = 40.0;
#elif SCENE_SELECT == SCENE_COMPLEX
world = complex_scene(&arena);
aspect_ratio = 1.0;
image_width = 800;
samples_per_pixel = 10000;
background_color = (Color){0.0, 0.0, 0.0};
look_from = (Point3){478, 278, -600};
look_at = (Point3){278, 278, 0};
vfov = 40.0; vfov = 40.0;
#else #else
#error Unknown scene selected #error Unknown scene selected

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@ -1,4 +1,5 @@
#include "point3.h" #include "point3.h"
#include "utils.h"
Point3 point3_add(Point3 p, Vec3 v) { Point3 point3_add(Point3 p, Vec3 v) {
return (Point3){p.x + v.x, p.y + v.y, p.z + v.z}; return (Point3){p.x + v.x, p.y + v.y, p.z + v.z};
@ -7,3 +8,9 @@ Point3 point3_add(Point3 p, Vec3 v) {
Vec3 point3_sub(Point3 p1, Point3 p2) { Vec3 point3_sub(Point3 p1, Point3 p2) {
return (Vec3){p1.x - p2.x, p1.y - p2.y, p1.z - p2.z}; return (Vec3){p1.x - p2.x, p1.y - p2.y, p1.z - p2.z};
} }
Point3 point3_random_in_range(double min, double max) {
return (Point3){random_double_in_range(min, max),
random_double_in_range(min, max),
random_double_in_range(min, max)};
}

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@ -10,4 +10,6 @@ typedef struct Point3 {
Point3 point3_add(Point3 p, Vec3 v); Point3 point3_add(Point3 p, Vec3 v);
Vec3 point3_sub(Point3 p1, Point3 p2); Vec3 point3_sub(Point3 p1, Point3 p2);
Point3 point3_random_in_range(double min, double max);
#endif /* INCLUDED_POINT3_H */ #endif /* INCLUDED_POINT3_H */

353
scenes.c Normal file
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@ -0,0 +1,353 @@
#include "scenes.h"
#include "utils.h"
const Hittable *random_scene(Arena *arena) {
Hittable *world = hittable_create_hittable_list(arena);
const Texture *checker = texture_create_checker_solid_color(
(Color){0.2, 0.3, 0.1}, (Color){0.9, 0.9, 0.9}, 10.0, arena);
const Material *ground_material = material_create_lambertian(checker, arena);
const Hittable *ground_sphere = hittable_create_sphere(
(Point3){0.0, -1000.0, 0.0}, 1000.0, ground_material, arena);
hittable_list_add(&world->list, ground_sphere, arena);
const Material *glass = material_create_dielectric(1.5, arena);
for (int a = -11; a < 11; ++a) {
for (int b = -11; b < 11; ++b) {
double choose_material = random_double();
Point3 center = {a + 0.9 * random_double(), 0.2,
b + 0.9 * random_double()};
if (vec3_length(point3_sub(center, (Point3){4.0, 0.2, 0.0})) > 0.9) {
if (choose_material < 0.8) {
const Material *material = material_create_lambertian_color(
color_mul(color_random(), color_random()), arena);
const Hittable *sphere =
hittable_create_sphere(center, 0.2, material, arena);
hittable_list_add(&world->list, sphere, arena);
} else if (choose_material < 0.95) {
const Material *material = material_create_metal_color(
color_random_in_range(0.5, 1), random_double_in_range(0.5, 1.0),
arena);
const Hittable *sphere =
hittable_create_sphere(center, 0.2, material, arena);
hittable_list_add(&world->list, sphere, arena);
} else {
const Hittable *sphere =
hittable_create_sphere(center, 0.2, glass, arena);
hittable_list_add(&world->list, sphere, arena);
}
}
}
}
const Material *lambertian =
material_create_lambertian_color((Color){0.4, 0.2, 0.1}, arena);
const Material *metal =
material_create_metal_color((Color){0.7, 0.6, 0.5}, 0.0, arena);
const Hittable *sphere1 =
hittable_create_sphere((Point3){0.0, 1.0, 0.0}, 1.0, glass, arena);
hittable_list_add(&world->list, sphere1, arena);
const Hittable *sphere2 =
hittable_create_sphere((Point3){-4.0, 1.0, 0.0}, 1.0, lambertian, arena);
hittable_list_add(&world->list, sphere2, arena);
const Hittable *sphere3 =
hittable_create_sphere((Point3){4.0, 1.0, 0.0}, 1.0, metal, arena);
hittable_list_add(&world->list, sphere3, arena);
Hittable *bvh_root = hittable_create_bvh_node(
world->list.objects, 0, world->list.size, 0.0, 1.0, arena);
return bvh_root;
}
const Hittable *two_spheres(Arena *arena) {
Hittable *world = hittable_create_hittable_list(arena);
Texture *checker = texture_create_checker_solid_color(
(Color){0.2, 0.3, 0.1}, (Color){0.9, 0.9, 0.9}, 10.0, arena);
hittable_list_add(
&world->list,
hittable_create_sphere((Point3){0.0, -10.0, 0.0}, 10.0,
material_create_lambertian(checker, arena), arena),
arena);
hittable_list_add(
&world->list,
hittable_create_sphere((Point3){0.0, 10.0, 0.0}, 10.0,
material_create_lambertian(checker, arena), arena),
arena);
return world;
}
const Hittable *two_perlin_spheres(Arena *arena) {
Hittable *world = hittable_create_hittable_list(arena);
Texture *perlin_texture =
texture_create_perlin_noise(4.0, PERLIN_DEFAULT_POINT_COUNT, arena);
hittable_list_add(
&world->list,
hittable_create_sphere((Point3){0.0, -1000.0, 0.0}, 1000.0,
material_create_lambertian(perlin_texture, arena),
arena),
arena);
hittable_list_add(
&world->list,
hittable_create_sphere((Point3){0.0, 2.0, 0.0}, 2.0,
material_create_lambertian(perlin_texture, arena),
arena),
arena);
return world;
}
const Hittable *earth(Arena *arena) {
Texture *earth_texture = texture_create_image("assets/earthmap.jpg", arena);
Material *earth_surface = material_create_lambertian(earth_texture, arena);
Hittable *globe = hittable_create_sphere((Point3){0.0, 0.0, 0.0}, 2.0,
earth_surface, arena);
return globe;
}
const Hittable *simple_light(Arena *arena) {
Hittable *world = hittable_create_hittable_list(arena);
Texture *perlin_texture =
texture_create_perlin_noise(4.0, PERLIN_DEFAULT_POINT_COUNT, arena);
hittable_list_add(
&world->list,
hittable_create_sphere((Point3){0.0, -1000.0, 0.0}, 1000.0,
material_create_lambertian(perlin_texture, arena),
arena),
arena);
hittable_list_add(
&world->list,
hittable_create_sphere((Point3){0.0, 2.0, 0.0}, 2.0,
material_create_lambertian(perlin_texture, arena),
arena),
arena);
Material *diffuse_light =
material_create_diffuse_light_color((Color){4.0, 4.0, 4.0}, arena);
hittable_list_add(&world->list,
hittable_create_xy_rectangle(3.0, 5.0, 1.0, 3.0, -2.0,
diffuse_light, arena),
arena);
return world;
}
const Hittable *cornell_box(Arena *arena) {
Hittable *world = hittable_create_hittable_list(arena);
Material *red =
material_create_lambertian_color((Color){0.65, 0.05, 0.05}, arena);
Material *white =
material_create_lambertian_color((Color){0.73, 0.73, 0.73}, arena);
Material *green =
material_create_lambertian_color((Color){0.12, 0.45, 0.15}, arena);
Material *light =
material_create_diffuse_light_color((Color){15.0, 15.0, 15.0}, arena);
hittable_list_add(
&world->list,
hittable_create_yz_rectangle(0, 555, 0, 555, 555, green, arena), arena);
hittable_list_add(&world->list,
hittable_create_yz_rectangle(0, 555, 0, 555, 0, red, arena),
arena);
hittable_list_add(
&world->list,
hittable_create_xz_rectangle(213, 343, 227, 332, 554, light, arena),
arena);
hittable_list_add(
&world->list,
hittable_create_xz_rectangle(0, 555, 0, 555, 0, white, arena), arena);
hittable_list_add(
&world->list,
hittable_create_xz_rectangle(0, 555, 0, 555, 555, white, arena), arena);
hittable_list_add(
&world->list,
hittable_create_xy_rectangle(0, 555, 0, 555, 555, white, arena), arena);
Hittable *box1 = hittable_create_box((Point3){0, 0, 0},
(Point3){165, 330, 165}, white, arena);
box1 = hittable_create_y_rotation(box1, 15, arena);
box1 = hittable_create_translation(box1, (Vec3){265, 0, 295}, arena);
hittable_list_add(&world->list, box1, arena);
Hittable *box2 = hittable_create_box((Point3){0, 0, 0},
(Point3){165, 165, 165}, white, arena);
box2 = hittable_create_y_rotation(box2, -18, arena);
box2 = hittable_create_translation(box2, (Vec3){130, 0, 65}, arena);
hittable_list_add(&world->list, box2, arena);
return world;
}
const Hittable *cornell_box_smoke(Arena *arena) {
Hittable *world = hittable_create_hittable_list(arena);
Material *red =
material_create_lambertian_color((Color){0.65, 0.05, 0.05}, arena);
Material *white =
material_create_lambertian_color((Color){0.73, 0.73, 0.73}, arena);
Material *green =
material_create_lambertian_color((Color){0.12, 0.45, 0.15}, arena);
Material *light =
material_create_diffuse_light_color((Color){7.0, 7.0, 7.0}, arena);
hittable_list_add(
&world->list,
hittable_create_yz_rectangle(0, 555, 0, 555, 555, green, arena), arena);
hittable_list_add(&world->list,
hittable_create_yz_rectangle(0, 555, 0, 555, 0, red, arena),
arena);
hittable_list_add(
&world->list,
hittable_create_xz_rectangle(113, 443, 127, 432, 554, light, arena),
arena);
hittable_list_add(
&world->list,
hittable_create_xz_rectangle(0, 555, 0, 555, 0, white, arena), arena);
hittable_list_add(
&world->list,
hittable_create_xz_rectangle(0, 555, 0, 555, 555, white, arena), arena);
hittable_list_add(
&world->list,
hittable_create_xy_rectangle(0, 555, 0, 555, 555, white, arena), arena);
Hittable *box1 = hittable_create_box((Point3){0, 0, 0},
(Point3){165, 330, 165}, white, arena);
box1 = hittable_create_y_rotation(box1, 15, arena);
box1 = hittable_create_translation(box1, (Vec3){265, 0, 295}, arena);
hittable_list_add(&world->list,
hittable_create_constant_medium_color(
box1, 0.01, (Color){0.0, 0.0, 0.0}, arena),
arena);
Hittable *box2 = hittable_create_box((Point3){0, 0, 0},
(Point3){165, 165, 165}, white, arena);
box2 = hittable_create_y_rotation(box2, -18, arena);
box2 = hittable_create_translation(box2, (Vec3){130, 0, 65}, arena);
hittable_list_add(&world->list,
hittable_create_constant_medium_color(
box2, 0.01, (Color){1.0, 1.0, 1.0}, arena),
arena);
return world;
}
const Hittable *complex_scene(Arena *arena) {
Hittable *boxes1 = hittable_create_hittable_list(arena);
Material *ground =
material_create_lambertian_color((Color){0.48, 0.83, 0.53}, arena);
const int boxes_per_side = 20;
for (int i = 0; i < boxes_per_side; ++i) {
for (int j = 0; j < boxes_per_side; ++j) {
double w = 100.0;
double x0 = -1000.0 + i * w;
double y0 = 0.0;
double z0 = -1000.0 + j * w;
double x1 = x0 + w;
double y1 = random_double_in_range(1, 101);
double z1 = z0 + w;
hittable_list_add(&boxes1->list,
hittable_create_box((Point3){x0, y0, z0},
(Point3){x1, y1, z1}, ground,
arena),
arena);
}
}
Hittable *objects = hittable_create_hittable_list(arena);
hittable_list_add(&objects->list,
hittable_create_bvh_node(boxes1->list.objects, 0,
boxes1->list.size, 0, 1, arena),
arena);
Material *light =
material_create_diffuse_light_color((Color){7, 7, 7}, arena);
hittable_list_add(
&objects->list,
hittable_create_xz_rectangle(123, 423, 147, 412, 554, light, arena),
arena);
hittable_list_add(&objects->list,
hittable_create_sphere((Point3){400, 400, 200}, 50,
material_create_lambertian_color(
(Color){0.7, 0.3, 0.1}, arena),
arena),
arena);
hittable_list_add(
&objects->list,
hittable_create_sphere((Point3){260, 150, 45}, 50,
material_create_dielectric(1.5, arena), arena),
arena);
hittable_list_add(
&objects->list,
hittable_create_sphere(
(Point3){0, 150, 145}, 50,
material_create_metal_color((Color){0.8, 0.8, 0.9}, 1.0, arena),
arena),
arena);
Hittable *boundary =
hittable_create_sphere((Point3){360, 150, 145}, 70,
material_create_dielectric(1.5, arena), arena);
hittable_list_add(&objects->list, boundary, arena);
hittable_list_add(&objects->list,
hittable_create_constant_medium_color(
boundary, 0.2, (Color){0.2, 0.4, 0.9}, arena),
arena);
/* Ambient fog */
boundary = hittable_create_sphere(
(Point3){0, 0, 0}, 5000, material_create_dielectric(1.5, arena), arena);
hittable_list_add(&objects->list,
hittable_create_constant_medium_color(
boundary, 0.0001, (Color){1.0, 1.0, 1.0}, arena),
arena);
hittable_list_add(
&objects->list,
hittable_create_sphere(
(Point3){400, 200, 400}, 100,
material_create_lambertian(
texture_create_image("assets/earthmap.jpg", arena), arena),
arena),
arena);
hittable_list_add(
&objects->list,
hittable_create_sphere((Point3){220, 280, 300}, 80,
material_create_lambertian(
texture_create_perlin_noise(
0.1, PERLIN_DEFAULT_POINT_COUNT, arena),
arena),
arena),
arena);
Hittable *boxes2 = hittable_create_hittable_list(arena);
Material *white =
material_create_lambertian_color((Color){0.73, 0.73, 0.73}, arena);
int ns = 1000;
for (int i = 0; i < ns; ++i) {
hittable_list_add(&boxes2->list,
hittable_create_sphere(point3_random_in_range(0, 165), 10,
white, arena),
arena);
}
hittable_list_add(
&objects->list,
hittable_create_translation(
hittable_create_y_rotation(
hittable_create_bvh_node(boxes2->list.objects, 0,
boxes2->list.size, 0, 1, arena),
15, arena),
(Vec3){-100, 270, 395}, arena),
arena);
return objects;
}

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#ifndef INCLUDED_SCENES_H
#define INCLUDED_SCENES_H
#include "arena.h"
#include "hittable.h"
#define SCENE_RANDOM 0
#define SCENE_TWO_SPHERES 1
#define SCENE_TWO_PERLIN_SPHERES 2
#define SCENE_EARTH 3
#define SCENE_SIMPLE_LIGHT 4
#define SCENE_CORNELL_BOX 5
#define SCENE_CORNELL_BOX_SMOKE 6
#define SCENE_COMPLEX 7
const Hittable *random_scene(Arena *arena);
const Hittable *two_spheres(Arena *arena);
const Hittable *two_perlin_spheres(Arena *arena);
const Hittable *earth(Arena *arena);
const Hittable *simple_light(Arena *arena);
const Hittable *cornell_box(Arena *arena);
const Hittable *cornell_box_smoke(Arena *arena);
const Hittable *complex_scene(Arena *arena);
#endif /* INCLUDED_SCENES_H */