Render a complex scene
This commit is contained in:
parent
3e90f7e7cd
commit
060e27523f
@ -12,9 +12,11 @@ add_executable(raytracer main.c
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perlin.c
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perlin.c
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point3.c
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point3.c
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ray.c
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ray.c
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scenes.c
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texture.c
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texture.c
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utils.c
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utils.c
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vec3.c
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vec3.c
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external/stb_image.c)
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external/stb_image.c)
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target_link_libraries(raytracer m)
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target_link_libraries(raytracer PRIVATE m)
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target_compile_options(raytracer PRIVATE -march=native)
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289
main.c
289
main.c
@ -10,23 +10,14 @@
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#include "color.h"
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#include "color.h"
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#include "hittable.h"
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#include "hittable.h"
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#include "material.h"
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#include "material.h"
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#include "perlin.h"
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#include "point3.h"
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#include "point3.h"
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#include "ray.h"
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#include "ray.h"
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#include "texture.h"
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#include "scenes.h"
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#include "utils.h"
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#include "utils.h"
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#include "vec3.h"
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#include "vec3.h"
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#define SCENE_RANDOM 0
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#define SCENE_TWO_SPHERES 1
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#define SCENE_TWO_PERLIN_SPHERES 2
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#define SCENE_EARTH 3
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#define SCENE_SIMPLE_LIGHT 4
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#define SCENE_CORNELL_BOX 5
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#define SCENE_CORNELL_BOX_SMOKE 6
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#ifndef SCENE_SELECT
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#ifndef SCENE_SELECT
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#define SCENE_SELECT SCENE_CORNELL_BOX_SMOKE
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#define SCENE_SELECT SCENE_COMPLEX
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#endif
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#endif
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static Color ray_color(Ray r, Color background_color, const Hittable *world,
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static Color ray_color(Ray r, Color background_color, const Hittable *world,
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@ -51,243 +42,6 @@ static Color ray_color(Ray r, Color background_color, const Hittable *world,
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world, depth - 1)));
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world, depth - 1)));
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}
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}
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static const Hittable *generate_random_scene(Arena *arena) {
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Hittable *world = hittable_create_hittable_list(arena);
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const Texture *checker = texture_create_checker_solid_color(
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(Color){0.2, 0.3, 0.1}, (Color){0.9, 0.9, 0.9}, 10.0, arena);
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const Material *ground_material = material_create_lambertian(checker, arena);
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const Hittable *ground_sphere = hittable_create_sphere(
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(Point3){0.0, -1000.0, 0.0}, 1000.0, ground_material, arena);
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hittable_list_add(&world->list, ground_sphere, arena);
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const Material *glass = material_create_dielectric(1.5, arena);
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for (int a = -11; a < 11; ++a) {
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for (int b = -11; b < 11; ++b) {
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double choose_material = random_double();
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Point3 center = {a + 0.9 * random_double(), 0.2,
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b + 0.9 * random_double()};
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if (vec3_length(point3_sub(center, (Point3){4.0, 0.2, 0.0})) > 0.9) {
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if (choose_material < 0.8) {
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const Material *material = material_create_lambertian_color(
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color_mul(color_random(), color_random()), arena);
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const Hittable *sphere =
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hittable_create_sphere(center, 0.2, material, arena);
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hittable_list_add(&world->list, sphere, arena);
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} else if (choose_material < 0.95) {
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const Material *material = material_create_metal_color(
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color_random_in_range(0.5, 1), random_double_in_range(0.5, 1.0),
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arena);
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const Hittable *sphere =
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hittable_create_sphere(center, 0.2, material, arena);
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hittable_list_add(&world->list, sphere, arena);
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} else {
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const Hittable *sphere =
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hittable_create_sphere(center, 0.2, glass, arena);
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hittable_list_add(&world->list, sphere, arena);
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}
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}
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}
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}
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const Material *lambertian =
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material_create_lambertian_color((Color){0.4, 0.2, 0.1}, arena);
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const Material *metal =
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material_create_metal_color((Color){0.7, 0.6, 0.5}, 0.0, arena);
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const Hittable *sphere1 =
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hittable_create_sphere((Point3){0.0, 1.0, 0.0}, 1.0, glass, arena);
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hittable_list_add(&world->list, sphere1, arena);
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const Hittable *sphere2 =
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hittable_create_sphere((Point3){-4.0, 1.0, 0.0}, 1.0, lambertian, arena);
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hittable_list_add(&world->list, sphere2, arena);
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const Hittable *sphere3 =
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hittable_create_sphere((Point3){4.0, 1.0, 0.0}, 1.0, metal, arena);
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hittable_list_add(&world->list, sphere3, arena);
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Hittable *bvh_root = hittable_create_bvh_node(
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world->list.objects, 0, world->list.size, 0.0, 1.0, arena);
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return bvh_root;
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}
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static Hittable *two_spheres(Arena *arena) {
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Hittable *world = hittable_create_hittable_list(arena);
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Texture *checker = texture_create_checker_solid_color(
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(Color){0.2, 0.3, 0.1}, (Color){0.9, 0.9, 0.9}, 10.0, arena);
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hittable_list_add(
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&world->list,
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hittable_create_sphere((Point3){0.0, -10.0, 0.0}, 10.0,
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material_create_lambertian(checker, arena), arena),
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arena);
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hittable_list_add(
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&world->list,
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hittable_create_sphere((Point3){0.0, 10.0, 0.0}, 10.0,
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material_create_lambertian(checker, arena), arena),
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arena);
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return world;
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}
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static Hittable *two_perlin_spheres(Arena *arena) {
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Hittable *world = hittable_create_hittable_list(arena);
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Texture *perlin_texture =
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texture_create_perlin_noise(4.0, PERLIN_DEFAULT_POINT_COUNT, arena);
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hittable_list_add(
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&world->list,
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hittable_create_sphere((Point3){0.0, -1000.0, 0.0}, 1000.0,
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material_create_lambertian(perlin_texture, arena),
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arena),
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arena);
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hittable_list_add(
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&world->list,
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hittable_create_sphere((Point3){0.0, 2.0, 0.0}, 2.0,
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material_create_lambertian(perlin_texture, arena),
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arena),
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arena);
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return world;
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}
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static Hittable *earth(Arena *arena) {
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Texture *earth_texture = texture_create_image("assets/earthmap.jpg", arena);
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Material *earth_surface = material_create_lambertian(earth_texture, arena);
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Hittable *globe = hittable_create_sphere((Point3){0.0, 0.0, 0.0}, 2.0,
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earth_surface, arena);
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return globe;
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}
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static Hittable *simple_light(Arena *arena) {
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Hittable *world = hittable_create_hittable_list(arena);
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Texture *perlin_texture =
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texture_create_perlin_noise(4.0, PERLIN_DEFAULT_POINT_COUNT, arena);
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hittable_list_add(
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&world->list,
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hittable_create_sphere((Point3){0.0, -1000.0, 0.0}, 1000.0,
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material_create_lambertian(perlin_texture, arena),
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arena),
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arena);
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hittable_list_add(
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&world->list,
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hittable_create_sphere((Point3){0.0, 2.0, 0.0}, 2.0,
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material_create_lambertian(perlin_texture, arena),
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arena),
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arena);
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Material *diffuse_light =
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material_create_diffuse_light_color((Color){4.0, 4.0, 4.0}, arena);
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hittable_list_add(&world->list,
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hittable_create_xy_rectangle(3.0, 5.0, 1.0, 3.0, -2.0,
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diffuse_light, arena),
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arena);
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return world;
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}
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static Hittable *cornell_box(Arena *arena) {
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Hittable *world = hittable_create_hittable_list(arena);
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Material *red =
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material_create_lambertian_color((Color){0.65, 0.05, 0.05}, arena);
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Material *white =
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material_create_lambertian_color((Color){0.73, 0.73, 0.73}, arena);
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Material *green =
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material_create_lambertian_color((Color){0.12, 0.45, 0.15}, arena);
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Material *light =
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material_create_diffuse_light_color((Color){15.0, 15.0, 15.0}, arena);
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hittable_list_add(
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&world->list,
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hittable_create_yz_rectangle(0, 555, 0, 555, 555, green, arena), arena);
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hittable_list_add(&world->list,
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hittable_create_yz_rectangle(0, 555, 0, 555, 0, red, arena),
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arena);
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hittable_list_add(
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&world->list,
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hittable_create_xz_rectangle(213, 343, 227, 332, 554, light, arena),
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arena);
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hittable_list_add(
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&world->list,
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hittable_create_xz_rectangle(0, 555, 0, 555, 0, white, arena), arena);
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hittable_list_add(
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&world->list,
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hittable_create_xz_rectangle(0, 555, 0, 555, 555, white, arena), arena);
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hittable_list_add(
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&world->list,
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hittable_create_xy_rectangle(0, 555, 0, 555, 555, white, arena), arena);
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Hittable *box1 = hittable_create_box((Point3){0, 0, 0},
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(Point3){165, 330, 165}, white, arena);
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box1 = hittable_create_y_rotation(box1, 15, arena);
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box1 = hittable_create_translation(box1, (Vec3){265, 0, 295}, arena);
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hittable_list_add(&world->list, box1, arena);
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Hittable *box2 = hittable_create_box((Point3){0, 0, 0},
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(Point3){165, 165, 165}, white, arena);
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box2 = hittable_create_y_rotation(box2, -18, arena);
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box2 = hittable_create_translation(box2, (Vec3){130, 0, 65}, arena);
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hittable_list_add(&world->list, box2, arena);
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return world;
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}
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static Hittable *cornell_box_smoke(Arena *arena) {
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Hittable *world = hittable_create_hittable_list(arena);
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Material *red =
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material_create_lambertian_color((Color){0.65, 0.05, 0.05}, arena);
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Material *white =
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material_create_lambertian_color((Color){0.73, 0.73, 0.73}, arena);
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Material *green =
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material_create_lambertian_color((Color){0.12, 0.45, 0.15}, arena);
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Material *light =
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material_create_diffuse_light_color((Color){7.0, 7.0, 7.0}, arena);
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hittable_list_add(
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&world->list,
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hittable_create_yz_rectangle(0, 555, 0, 555, 555, green, arena), arena);
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hittable_list_add(&world->list,
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hittable_create_yz_rectangle(0, 555, 0, 555, 0, red, arena),
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arena);
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hittable_list_add(
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&world->list,
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hittable_create_xz_rectangle(113, 443, 127, 432, 554, light, arena),
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arena);
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hittable_list_add(
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&world->list,
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hittable_create_xz_rectangle(0, 555, 0, 555, 0, white, arena), arena);
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hittable_list_add(
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&world->list,
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hittable_create_xz_rectangle(0, 555, 0, 555, 555, white, arena), arena);
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hittable_list_add(
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&world->list,
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hittable_create_xy_rectangle(0, 555, 0, 555, 555, white, arena), arena);
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Hittable *box1 = hittable_create_box((Point3){0, 0, 0},
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(Point3){165, 330, 165}, white, arena);
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box1 = hittable_create_y_rotation(box1, 15, arena);
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box1 = hittable_create_translation(box1, (Vec3){265, 0, 295}, arena);
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hittable_list_add(&world->list,
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hittable_create_constant_medium_color(
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box1, 0.01, (Color){0.0, 0.0, 0.0}, arena),
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arena);
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Hittable *box2 = hittable_create_box((Point3){0, 0, 0},
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(Point3){165, 165, 165}, white, arena);
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box2 = hittable_create_y_rotation(box2, -18, arena);
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box2 = hittable_create_translation(box2, (Vec3){130, 0, 65}, arena);
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hittable_list_add(&world->list,
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hittable_create_constant_medium_color(
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box2, 0.01, (Color){1.0, 1.0, 1.0}, arena),
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arena);
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return world;
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}
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int main(int argc, char *argv[]) {
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int main(int argc, char *argv[]) {
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srand(time(0));
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srand(time(0));
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@ -331,35 +85,35 @@ int main(int argc, char *argv[]) {
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const Hittable *world = 0;
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const Hittable *world = 0;
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#if SCENE_SELECT == SCENE_RANDOM
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#if SCENE_SELECT == SCENE_RANDOM
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world = generate_random_scene(&arena);
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world = random_scene(&arena);
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background_color = (Color){0.7, 0.8, 1.0};
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background_color = (Color){0.7, 0.8, 1.0};
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look_from = (Point3){13.0, 2.0, 3.0};
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look_from = (Point3){13, 2, 3};
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look_at = (Point3){0.0, 0.0, 0.0};
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look_at = (Point3){0, 0, 0};
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vfov = 20.0;
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vfov = 20.0;
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aperture = 0.1;
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aperture = 0.1;
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#elif SCENE_SELECT == SCENE_TWO_SPHERES
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#elif SCENE_SELECT == SCENE_TWO_SPHERES
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world = two_spheres(&arena);
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world = two_spheres(&arena);
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background_color = (Color){0.7, 0.8, 1.0};
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background_color = (Color){0.7, 0.8, 1.0};
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look_from = (Point3){13.0, 2.0, 3.0};
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look_from = (Point3){13, 2, 3};
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look_at = (Point3){0.0, 0.0, 0.0};
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look_at = (Point3){0, 0, 0};
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vfov = 20.0;
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vfov = 20.0;
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#elif SCENE_SELECT == SCENE_TWO_PERLIN_SPHERES
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#elif SCENE_SELECT == SCENE_TWO_PERLIN_SPHERES
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world = two_perlin_spheres(&arena);
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world = two_perlin_spheres(&arena);
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background_color = (Color){0.7, 0.8, 1.0};
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background_color = (Color){0.7, 0.8, 1.0};
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look_from = (Point3){13.0, 2.0, 3.0};
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look_from = (Point3){13, 2, 3};
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look_at = (Point3){0.0, 0.0, 0.0};
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look_at = (Point3){0, 0, 0};
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vfov = 20.0;
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vfov = 20.0;
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#elif SCENE_SELECT == SCENE_EARTH
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#elif SCENE_SELECT == SCENE_EARTH
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world = earth(&arena);
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world = earth(&arena);
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background_color = (Color){0.7, 0.8, 1.0};
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background_color = (Color){0.7, 0.8, 1.0};
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look_from = (Point3){13.0, 2.0, 3.0};
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look_from = (Point3){13, 2, 3};
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look_at = (Point3){0.0, 0.0, 0.0};
|
look_at = (Point3){0, 0, 0};
|
||||||
vfov = 20.0;
|
vfov = 20.0;
|
||||||
#elif SCENE_SELECT == SCENE_SIMPLE_LIGHT
|
#elif SCENE_SELECT == SCENE_SIMPLE_LIGHT
|
||||||
world = simple_light(&arena);
|
world = simple_light(&arena);
|
||||||
background_color = (Color){0.0, 0.0, 0.0};
|
background_color = (Color){0.0, 0.0, 0.0};
|
||||||
look_from = (Point3){26.0, 3.0, 6.0};
|
look_from = (Point3){26, 3, 6};
|
||||||
look_at = (Point3){0.0, 2.0, 0.0};
|
look_at = (Point3){0, 2, 0};
|
||||||
vfov = 20.0;
|
vfov = 20.0;
|
||||||
#elif SCENE_SELECT == SCENE_CORNELL_BOX
|
#elif SCENE_SELECT == SCENE_CORNELL_BOX
|
||||||
world = cornell_box(&arena);
|
world = cornell_box(&arena);
|
||||||
@ -367,16 +121,25 @@ int main(int argc, char *argv[]) {
|
|||||||
image_width = 600;
|
image_width = 600;
|
||||||
samples_per_pixel = 1000;
|
samples_per_pixel = 1000;
|
||||||
background_color = (Color){0.0, 0.0, 0.0};
|
background_color = (Color){0.0, 0.0, 0.0};
|
||||||
look_from = (Point3){278.0, 278.0, -800.0};
|
look_from = (Point3){278, 278, -800};
|
||||||
look_at = (Point3){278.0, 278.0, 0.0};
|
look_at = (Point3){278, 278, 0};
|
||||||
vfov = 40.0;
|
vfov = 40.0;
|
||||||
#elif SCENE_SELECT == SCENE_CORNELL_BOX_SMOKE
|
#elif SCENE_SELECT == SCENE_CORNELL_BOX_SMOKE
|
||||||
world = cornell_box_smoke(&arena);
|
world = cornell_box_smoke(&arena);
|
||||||
aspect_ratio = 1.0;
|
aspect_ratio = 1.0;
|
||||||
image_width = 600;
|
image_width = 600;
|
||||||
samples_per_pixel = 200;
|
samples_per_pixel = 200;
|
||||||
look_from = (Point3){278.0, 278.0, -800.0};
|
look_from = (Point3){278, 278, -800};
|
||||||
look_at = (Point3){278.0, 278.0, 0.0};
|
look_at = (Point3){278, 278, 0};
|
||||||
|
vfov = 40.0;
|
||||||
|
#elif SCENE_SELECT == SCENE_COMPLEX
|
||||||
|
world = complex_scene(&arena);
|
||||||
|
aspect_ratio = 1.0;
|
||||||
|
image_width = 800;
|
||||||
|
samples_per_pixel = 10000;
|
||||||
|
background_color = (Color){0.0, 0.0, 0.0};
|
||||||
|
look_from = (Point3){478, 278, -600};
|
||||||
|
look_at = (Point3){278, 278, 0};
|
||||||
vfov = 40.0;
|
vfov = 40.0;
|
||||||
#else
|
#else
|
||||||
#error Unknown scene selected
|
#error Unknown scene selected
|
||||||
|
|||||||
7
point3.c
7
point3.c
@ -1,4 +1,5 @@
|
|||||||
#include "point3.h"
|
#include "point3.h"
|
||||||
|
#include "utils.h"
|
||||||
|
|
||||||
Point3 point3_add(Point3 p, Vec3 v) {
|
Point3 point3_add(Point3 p, Vec3 v) {
|
||||||
return (Point3){p.x + v.x, p.y + v.y, p.z + v.z};
|
return (Point3){p.x + v.x, p.y + v.y, p.z + v.z};
|
||||||
@ -7,3 +8,9 @@ Point3 point3_add(Point3 p, Vec3 v) {
|
|||||||
Vec3 point3_sub(Point3 p1, Point3 p2) {
|
Vec3 point3_sub(Point3 p1, Point3 p2) {
|
||||||
return (Vec3){p1.x - p2.x, p1.y - p2.y, p1.z - p2.z};
|
return (Vec3){p1.x - p2.x, p1.y - p2.y, p1.z - p2.z};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Point3 point3_random_in_range(double min, double max) {
|
||||||
|
return (Point3){random_double_in_range(min, max),
|
||||||
|
random_double_in_range(min, max),
|
||||||
|
random_double_in_range(min, max)};
|
||||||
|
}
|
||||||
|
|||||||
2
point3.h
2
point3.h
@ -10,4 +10,6 @@ typedef struct Point3 {
|
|||||||
Point3 point3_add(Point3 p, Vec3 v);
|
Point3 point3_add(Point3 p, Vec3 v);
|
||||||
Vec3 point3_sub(Point3 p1, Point3 p2);
|
Vec3 point3_sub(Point3 p1, Point3 p2);
|
||||||
|
|
||||||
|
Point3 point3_random_in_range(double min, double max);
|
||||||
|
|
||||||
#endif /* INCLUDED_POINT3_H */
|
#endif /* INCLUDED_POINT3_H */
|
||||||
|
|||||||
353
scenes.c
Normal file
353
scenes.c
Normal file
@ -0,0 +1,353 @@
|
|||||||
|
#include "scenes.h"
|
||||||
|
#include "utils.h"
|
||||||
|
|
||||||
|
const Hittable *random_scene(Arena *arena) {
|
||||||
|
Hittable *world = hittable_create_hittable_list(arena);
|
||||||
|
|
||||||
|
const Texture *checker = texture_create_checker_solid_color(
|
||||||
|
(Color){0.2, 0.3, 0.1}, (Color){0.9, 0.9, 0.9}, 10.0, arena);
|
||||||
|
const Material *ground_material = material_create_lambertian(checker, arena);
|
||||||
|
const Hittable *ground_sphere = hittable_create_sphere(
|
||||||
|
(Point3){0.0, -1000.0, 0.0}, 1000.0, ground_material, arena);
|
||||||
|
hittable_list_add(&world->list, ground_sphere, arena);
|
||||||
|
|
||||||
|
const Material *glass = material_create_dielectric(1.5, arena);
|
||||||
|
|
||||||
|
for (int a = -11; a < 11; ++a) {
|
||||||
|
for (int b = -11; b < 11; ++b) {
|
||||||
|
double choose_material = random_double();
|
||||||
|
Point3 center = {a + 0.9 * random_double(), 0.2,
|
||||||
|
b + 0.9 * random_double()};
|
||||||
|
|
||||||
|
if (vec3_length(point3_sub(center, (Point3){4.0, 0.2, 0.0})) > 0.9) {
|
||||||
|
if (choose_material < 0.8) {
|
||||||
|
const Material *material = material_create_lambertian_color(
|
||||||
|
color_mul(color_random(), color_random()), arena);
|
||||||
|
const Hittable *sphere =
|
||||||
|
hittable_create_sphere(center, 0.2, material, arena);
|
||||||
|
hittable_list_add(&world->list, sphere, arena);
|
||||||
|
} else if (choose_material < 0.95) {
|
||||||
|
const Material *material = material_create_metal_color(
|
||||||
|
color_random_in_range(0.5, 1), random_double_in_range(0.5, 1.0),
|
||||||
|
arena);
|
||||||
|
const Hittable *sphere =
|
||||||
|
hittable_create_sphere(center, 0.2, material, arena);
|
||||||
|
hittable_list_add(&world->list, sphere, arena);
|
||||||
|
} else {
|
||||||
|
const Hittable *sphere =
|
||||||
|
hittable_create_sphere(center, 0.2, glass, arena);
|
||||||
|
hittable_list_add(&world->list, sphere, arena);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const Material *lambertian =
|
||||||
|
material_create_lambertian_color((Color){0.4, 0.2, 0.1}, arena);
|
||||||
|
const Material *metal =
|
||||||
|
material_create_metal_color((Color){0.7, 0.6, 0.5}, 0.0, arena);
|
||||||
|
|
||||||
|
const Hittable *sphere1 =
|
||||||
|
hittable_create_sphere((Point3){0.0, 1.0, 0.0}, 1.0, glass, arena);
|
||||||
|
hittable_list_add(&world->list, sphere1, arena);
|
||||||
|
const Hittable *sphere2 =
|
||||||
|
hittable_create_sphere((Point3){-4.0, 1.0, 0.0}, 1.0, lambertian, arena);
|
||||||
|
hittable_list_add(&world->list, sphere2, arena);
|
||||||
|
const Hittable *sphere3 =
|
||||||
|
hittable_create_sphere((Point3){4.0, 1.0, 0.0}, 1.0, metal, arena);
|
||||||
|
hittable_list_add(&world->list, sphere3, arena);
|
||||||
|
|
||||||
|
Hittable *bvh_root = hittable_create_bvh_node(
|
||||||
|
world->list.objects, 0, world->list.size, 0.0, 1.0, arena);
|
||||||
|
return bvh_root;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Hittable *two_spheres(Arena *arena) {
|
||||||
|
Hittable *world = hittable_create_hittable_list(arena);
|
||||||
|
|
||||||
|
Texture *checker = texture_create_checker_solid_color(
|
||||||
|
(Color){0.2, 0.3, 0.1}, (Color){0.9, 0.9, 0.9}, 10.0, arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_sphere((Point3){0.0, -10.0, 0.0}, 10.0,
|
||||||
|
material_create_lambertian(checker, arena), arena),
|
||||||
|
arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_sphere((Point3){0.0, 10.0, 0.0}, 10.0,
|
||||||
|
material_create_lambertian(checker, arena), arena),
|
||||||
|
arena);
|
||||||
|
|
||||||
|
return world;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Hittable *two_perlin_spheres(Arena *arena) {
|
||||||
|
Hittable *world = hittable_create_hittable_list(arena);
|
||||||
|
|
||||||
|
Texture *perlin_texture =
|
||||||
|
texture_create_perlin_noise(4.0, PERLIN_DEFAULT_POINT_COUNT, arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_sphere((Point3){0.0, -1000.0, 0.0}, 1000.0,
|
||||||
|
material_create_lambertian(perlin_texture, arena),
|
||||||
|
arena),
|
||||||
|
arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_sphere((Point3){0.0, 2.0, 0.0}, 2.0,
|
||||||
|
material_create_lambertian(perlin_texture, arena),
|
||||||
|
arena),
|
||||||
|
arena);
|
||||||
|
|
||||||
|
return world;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Hittable *earth(Arena *arena) {
|
||||||
|
Texture *earth_texture = texture_create_image("assets/earthmap.jpg", arena);
|
||||||
|
Material *earth_surface = material_create_lambertian(earth_texture, arena);
|
||||||
|
Hittable *globe = hittable_create_sphere((Point3){0.0, 0.0, 0.0}, 2.0,
|
||||||
|
earth_surface, arena);
|
||||||
|
return globe;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Hittable *simple_light(Arena *arena) {
|
||||||
|
Hittable *world = hittable_create_hittable_list(arena);
|
||||||
|
|
||||||
|
Texture *perlin_texture =
|
||||||
|
texture_create_perlin_noise(4.0, PERLIN_DEFAULT_POINT_COUNT, arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_sphere((Point3){0.0, -1000.0, 0.0}, 1000.0,
|
||||||
|
material_create_lambertian(perlin_texture, arena),
|
||||||
|
arena),
|
||||||
|
arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_sphere((Point3){0.0, 2.0, 0.0}, 2.0,
|
||||||
|
material_create_lambertian(perlin_texture, arena),
|
||||||
|
arena),
|
||||||
|
arena);
|
||||||
|
|
||||||
|
Material *diffuse_light =
|
||||||
|
material_create_diffuse_light_color((Color){4.0, 4.0, 4.0}, arena);
|
||||||
|
hittable_list_add(&world->list,
|
||||||
|
hittable_create_xy_rectangle(3.0, 5.0, 1.0, 3.0, -2.0,
|
||||||
|
diffuse_light, arena),
|
||||||
|
arena);
|
||||||
|
|
||||||
|
return world;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Hittable *cornell_box(Arena *arena) {
|
||||||
|
Hittable *world = hittable_create_hittable_list(arena);
|
||||||
|
|
||||||
|
Material *red =
|
||||||
|
material_create_lambertian_color((Color){0.65, 0.05, 0.05}, arena);
|
||||||
|
Material *white =
|
||||||
|
material_create_lambertian_color((Color){0.73, 0.73, 0.73}, arena);
|
||||||
|
Material *green =
|
||||||
|
material_create_lambertian_color((Color){0.12, 0.45, 0.15}, arena);
|
||||||
|
Material *light =
|
||||||
|
material_create_diffuse_light_color((Color){15.0, 15.0, 15.0}, arena);
|
||||||
|
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_yz_rectangle(0, 555, 0, 555, 555, green, arena), arena);
|
||||||
|
hittable_list_add(&world->list,
|
||||||
|
hittable_create_yz_rectangle(0, 555, 0, 555, 0, red, arena),
|
||||||
|
arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_xz_rectangle(213, 343, 227, 332, 554, light, arena),
|
||||||
|
arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_xz_rectangle(0, 555, 0, 555, 0, white, arena), arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_xz_rectangle(0, 555, 0, 555, 555, white, arena), arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_xy_rectangle(0, 555, 0, 555, 555, white, arena), arena);
|
||||||
|
|
||||||
|
Hittable *box1 = hittable_create_box((Point3){0, 0, 0},
|
||||||
|
(Point3){165, 330, 165}, white, arena);
|
||||||
|
box1 = hittable_create_y_rotation(box1, 15, arena);
|
||||||
|
box1 = hittable_create_translation(box1, (Vec3){265, 0, 295}, arena);
|
||||||
|
hittable_list_add(&world->list, box1, arena);
|
||||||
|
|
||||||
|
Hittable *box2 = hittable_create_box((Point3){0, 0, 0},
|
||||||
|
(Point3){165, 165, 165}, white, arena);
|
||||||
|
box2 = hittable_create_y_rotation(box2, -18, arena);
|
||||||
|
box2 = hittable_create_translation(box2, (Vec3){130, 0, 65}, arena);
|
||||||
|
hittable_list_add(&world->list, box2, arena);
|
||||||
|
|
||||||
|
return world;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Hittable *cornell_box_smoke(Arena *arena) {
|
||||||
|
Hittable *world = hittable_create_hittable_list(arena);
|
||||||
|
|
||||||
|
Material *red =
|
||||||
|
material_create_lambertian_color((Color){0.65, 0.05, 0.05}, arena);
|
||||||
|
Material *white =
|
||||||
|
material_create_lambertian_color((Color){0.73, 0.73, 0.73}, arena);
|
||||||
|
Material *green =
|
||||||
|
material_create_lambertian_color((Color){0.12, 0.45, 0.15}, arena);
|
||||||
|
Material *light =
|
||||||
|
material_create_diffuse_light_color((Color){7.0, 7.0, 7.0}, arena);
|
||||||
|
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_yz_rectangle(0, 555, 0, 555, 555, green, arena), arena);
|
||||||
|
hittable_list_add(&world->list,
|
||||||
|
hittable_create_yz_rectangle(0, 555, 0, 555, 0, red, arena),
|
||||||
|
arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_xz_rectangle(113, 443, 127, 432, 554, light, arena),
|
||||||
|
arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_xz_rectangle(0, 555, 0, 555, 0, white, arena), arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_xz_rectangle(0, 555, 0, 555, 555, white, arena), arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&world->list,
|
||||||
|
hittable_create_xy_rectangle(0, 555, 0, 555, 555, white, arena), arena);
|
||||||
|
|
||||||
|
Hittable *box1 = hittable_create_box((Point3){0, 0, 0},
|
||||||
|
(Point3){165, 330, 165}, white, arena);
|
||||||
|
box1 = hittable_create_y_rotation(box1, 15, arena);
|
||||||
|
box1 = hittable_create_translation(box1, (Vec3){265, 0, 295}, arena);
|
||||||
|
hittable_list_add(&world->list,
|
||||||
|
hittable_create_constant_medium_color(
|
||||||
|
box1, 0.01, (Color){0.0, 0.0, 0.0}, arena),
|
||||||
|
arena);
|
||||||
|
|
||||||
|
Hittable *box2 = hittable_create_box((Point3){0, 0, 0},
|
||||||
|
(Point3){165, 165, 165}, white, arena);
|
||||||
|
box2 = hittable_create_y_rotation(box2, -18, arena);
|
||||||
|
box2 = hittable_create_translation(box2, (Vec3){130, 0, 65}, arena);
|
||||||
|
hittable_list_add(&world->list,
|
||||||
|
hittable_create_constant_medium_color(
|
||||||
|
box2, 0.01, (Color){1.0, 1.0, 1.0}, arena),
|
||||||
|
arena);
|
||||||
|
|
||||||
|
return world;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Hittable *complex_scene(Arena *arena) {
|
||||||
|
Hittable *boxes1 = hittable_create_hittable_list(arena);
|
||||||
|
|
||||||
|
Material *ground =
|
||||||
|
material_create_lambertian_color((Color){0.48, 0.83, 0.53}, arena);
|
||||||
|
|
||||||
|
const int boxes_per_side = 20;
|
||||||
|
for (int i = 0; i < boxes_per_side; ++i) {
|
||||||
|
for (int j = 0; j < boxes_per_side; ++j) {
|
||||||
|
double w = 100.0;
|
||||||
|
double x0 = -1000.0 + i * w;
|
||||||
|
double y0 = 0.0;
|
||||||
|
double z0 = -1000.0 + j * w;
|
||||||
|
double x1 = x0 + w;
|
||||||
|
double y1 = random_double_in_range(1, 101);
|
||||||
|
double z1 = z0 + w;
|
||||||
|
hittable_list_add(&boxes1->list,
|
||||||
|
hittable_create_box((Point3){x0, y0, z0},
|
||||||
|
(Point3){x1, y1, z1}, ground,
|
||||||
|
arena),
|
||||||
|
arena);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Hittable *objects = hittable_create_hittable_list(arena);
|
||||||
|
hittable_list_add(&objects->list,
|
||||||
|
hittable_create_bvh_node(boxes1->list.objects, 0,
|
||||||
|
boxes1->list.size, 0, 1, arena),
|
||||||
|
arena);
|
||||||
|
|
||||||
|
Material *light =
|
||||||
|
material_create_diffuse_light_color((Color){7, 7, 7}, arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&objects->list,
|
||||||
|
hittable_create_xz_rectangle(123, 423, 147, 412, 554, light, arena),
|
||||||
|
arena);
|
||||||
|
|
||||||
|
hittable_list_add(&objects->list,
|
||||||
|
hittable_create_sphere((Point3){400, 400, 200}, 50,
|
||||||
|
material_create_lambertian_color(
|
||||||
|
(Color){0.7, 0.3, 0.1}, arena),
|
||||||
|
arena),
|
||||||
|
arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&objects->list,
|
||||||
|
hittable_create_sphere((Point3){260, 150, 45}, 50,
|
||||||
|
material_create_dielectric(1.5, arena), arena),
|
||||||
|
arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&objects->list,
|
||||||
|
hittable_create_sphere(
|
||||||
|
(Point3){0, 150, 145}, 50,
|
||||||
|
material_create_metal_color((Color){0.8, 0.8, 0.9}, 1.0, arena),
|
||||||
|
arena),
|
||||||
|
arena);
|
||||||
|
|
||||||
|
Hittable *boundary =
|
||||||
|
hittable_create_sphere((Point3){360, 150, 145}, 70,
|
||||||
|
material_create_dielectric(1.5, arena), arena);
|
||||||
|
hittable_list_add(&objects->list, boundary, arena);
|
||||||
|
hittable_list_add(&objects->list,
|
||||||
|
hittable_create_constant_medium_color(
|
||||||
|
boundary, 0.2, (Color){0.2, 0.4, 0.9}, arena),
|
||||||
|
arena);
|
||||||
|
/* Ambient fog */
|
||||||
|
boundary = hittable_create_sphere(
|
||||||
|
(Point3){0, 0, 0}, 5000, material_create_dielectric(1.5, arena), arena);
|
||||||
|
hittable_list_add(&objects->list,
|
||||||
|
hittable_create_constant_medium_color(
|
||||||
|
boundary, 0.0001, (Color){1.0, 1.0, 1.0}, arena),
|
||||||
|
arena);
|
||||||
|
|
||||||
|
hittable_list_add(
|
||||||
|
&objects->list,
|
||||||
|
hittable_create_sphere(
|
||||||
|
(Point3){400, 200, 400}, 100,
|
||||||
|
material_create_lambertian(
|
||||||
|
texture_create_image("assets/earthmap.jpg", arena), arena),
|
||||||
|
arena),
|
||||||
|
arena);
|
||||||
|
hittable_list_add(
|
||||||
|
&objects->list,
|
||||||
|
hittable_create_sphere((Point3){220, 280, 300}, 80,
|
||||||
|
material_create_lambertian(
|
||||||
|
texture_create_perlin_noise(
|
||||||
|
0.1, PERLIN_DEFAULT_POINT_COUNT, arena),
|
||||||
|
arena),
|
||||||
|
arena),
|
||||||
|
arena);
|
||||||
|
|
||||||
|
Hittable *boxes2 = hittable_create_hittable_list(arena);
|
||||||
|
Material *white =
|
||||||
|
material_create_lambertian_color((Color){0.73, 0.73, 0.73}, arena);
|
||||||
|
int ns = 1000;
|
||||||
|
for (int i = 0; i < ns; ++i) {
|
||||||
|
hittable_list_add(&boxes2->list,
|
||||||
|
hittable_create_sphere(point3_random_in_range(0, 165), 10,
|
||||||
|
white, arena),
|
||||||
|
arena);
|
||||||
|
}
|
||||||
|
|
||||||
|
hittable_list_add(
|
||||||
|
&objects->list,
|
||||||
|
hittable_create_translation(
|
||||||
|
hittable_create_y_rotation(
|
||||||
|
hittable_create_bvh_node(boxes2->list.objects, 0,
|
||||||
|
boxes2->list.size, 0, 1, arena),
|
||||||
|
15, arena),
|
||||||
|
(Vec3){-100, 270, 395}, arena),
|
||||||
|
arena);
|
||||||
|
|
||||||
|
return objects;
|
||||||
|
}
|
||||||
25
scenes.h
Normal file
25
scenes.h
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
#ifndef INCLUDED_SCENES_H
|
||||||
|
#define INCLUDED_SCENES_H
|
||||||
|
|
||||||
|
#include "arena.h"
|
||||||
|
#include "hittable.h"
|
||||||
|
|
||||||
|
#define SCENE_RANDOM 0
|
||||||
|
#define SCENE_TWO_SPHERES 1
|
||||||
|
#define SCENE_TWO_PERLIN_SPHERES 2
|
||||||
|
#define SCENE_EARTH 3
|
||||||
|
#define SCENE_SIMPLE_LIGHT 4
|
||||||
|
#define SCENE_CORNELL_BOX 5
|
||||||
|
#define SCENE_CORNELL_BOX_SMOKE 6
|
||||||
|
#define SCENE_COMPLEX 7
|
||||||
|
|
||||||
|
const Hittable *random_scene(Arena *arena);
|
||||||
|
const Hittable *two_spheres(Arena *arena);
|
||||||
|
const Hittable *two_perlin_spheres(Arena *arena);
|
||||||
|
const Hittable *earth(Arena *arena);
|
||||||
|
const Hittable *simple_light(Arena *arena);
|
||||||
|
const Hittable *cornell_box(Arena *arena);
|
||||||
|
const Hittable *cornell_box_smoke(Arena *arena);
|
||||||
|
const Hittable *complex_scene(Arena *arena);
|
||||||
|
|
||||||
|
#endif /* INCLUDED_SCENES_H */
|
||||||
Loading…
x
Reference in New Issue
Block a user