Add background color

This commit is contained in:
Jean-Michel Gorius 2022-11-10 22:03:35 +01:00
parent 14fa4b6c9a
commit c9e8fb7091
5 changed files with 65 additions and 6 deletions

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@ -1,6 +1,14 @@
#include "color.h"
#include <stdio.h>
color color_lerp(color c1, color c2, double t) {
return (color){
(1.0 - t) * c1.r + t * c2.r,
(1.0 - t) * c1.g + t * c2.g,
(1.0 - t) * c1.b + t * c2.b,
};
}
void color_write(FILE *out, color c) {
fprintf(out, "%d %d %d\n", (int)(255.999 * c.r), (int)(255.999 * c.g),
(int)(255.999 * c.b));

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@ -7,6 +7,8 @@ typedef struct color {
double r, g, b;
} color;
color color_lerp(color c1, color c2, double t);
void color_write(FILE *out, color c);
#endif /* INCLUDED_COLOR_H */

41
main.c
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@ -1,21 +1,49 @@
#include <stdio.h>
#include "color.h"
#include "point3.h"
#include "ray.h"
#include "vec3.h"
color ray_color(ray r) {
vec3 unit_direction = vec3_normalize(r.direction);
double t = 0.5 * (unit_direction.y + 1.0);
color gradient1 = {1.0, 1.0, 1.0};
color gradient2 = {0.5, 0.7, 1.0};
return color_lerp(gradient1, gradient2, t);
}
int main(void) {
/* Image parameters */
const double aspect_ratio = 16.0 / 9.0;
const int image_width = 256;
const int image_height = 256;
const int image_height = (int)(image_width / aspect_ratio);
/* Camera parameters */
double viewport_height = 2;
double viewport_width = aspect_ratio * viewport_height;
double focal_length = 1.0;
point3 origin = {0};
vec3 horizontal = {viewport_width, 0, 0};
vec3 vertical = {0, viewport_height, 0};
vec3 offset = vec3_add(vec3_div(horizontal, 2), vec3_div(vertical, 2));
offset = vec3_add(offset, (vec3){0, 0, focal_length});
point3 lower_left_corner = point3_add(origin, vec3_neg(offset));
printf("P3\n%u %u\n255\n", image_width, image_height);
for (int j = image_height - 1; j >= 0; --j) {
fprintf(stderr, "\rScanlines remaining: %d ", j);
for (int i = 0; i < image_width; ++i) {
color pixel_color = {
.r = (double)(i) / (image_width - 1),
.g = (double)(j) / (image_height - 1),
.b = 0.25,
};
double u = (double)i / (image_width - 1);
double v = (double)j / (image_height - 1);
point3 screen_point =
point3_add(lower_left_corner,
vec3_add(vec3_mul(u, horizontal), vec3_mul(v, vertical)));
vec3 direction = point3_sub(screen_point, origin);
ray r = {origin, direction};
color pixel_color = ray_color(r);
color_write(stdout, pixel_color);
}
}
@ -27,4 +55,5 @@ int main(void) {
#include "color.c"
#include "point3.c"
#include "ray.c"
#include "vec3.c"

6
ray.c Normal file
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@ -0,0 +1,6 @@
#include "ray.h"
#include "point3.h"
point3 ray_at(ray r, double t) {
return point3_add(r.origin, vec3_mul(t, r.direction));
}

14
ray.h Normal file
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@ -0,0 +1,14 @@
#ifndef INCLUDED_RAY_H
#define INCLUDED_RAY_H
#include "point3.h"
#include "vec3.h"
typedef struct ray {
point3 origin;
vec3 direction;
} ray;
point3 ray_at(ray r, double t);
#endif /* INCLUDED_RAY_H */