Add a simple camera and antialiasing

This commit is contained in:
Jean-Michel Gorius 2022-11-10 23:26:18 +01:00
parent ec322b7c16
commit d2a6aec56c
7 changed files with 108 additions and 36 deletions

23
camera.c Normal file
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@ -0,0 +1,23 @@
#include "camera.h"
void camera_init(Camera *camera, double aspect_ratio) {
double viewport_height = 2;
double viewport_width = aspect_ratio * viewport_height;
double focal_length = 1.0;
camera->origin = (Point3){0, 0, 0};
camera->horizontal = (Vec3){viewport_width, 0, 0};
camera->vertical = (Vec3){0, viewport_height, 0};
Vec3 offset =
vec3_add(vec3_div(camera->horizontal, 2), vec3_div(camera->vertical, 2));
offset = vec3_add(offset, (Vec3){0, 0, focal_length});
camera->lower_left_corner = point3_add(camera->origin, vec3_neg(offset));
}
Ray camera_get_ray(const Camera *camera, double u, double v) {
Point3 screen_point = point3_add(
camera->lower_left_corner,
vec3_add(vec3_mul(u, camera->horizontal), vec3_mul(v, camera->vertical)));
Vec3 direction = point3_sub(screen_point, camera->origin);
return (Ray){camera->origin, direction};
}

19
camera.h Normal file
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@ -0,0 +1,19 @@
#ifndef INCLUDED_CAMERA_H
#define INCLUDED_CAMERA_H
#include "point3.h"
#include "ray.h"
#include "vec3.h"
typedef struct Camera {
Point3 origin;
Point3 lower_left_corner;
Vec3 horizontal;
Vec3 vertical;
} Camera;
void camera_init(Camera *camera, double aspect_ratio);
Ray camera_get_ray(const Camera *camera, double u, double v);
#endif /* INCLUDED_CAMERA_H */

20
color.c
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@ -1,6 +1,12 @@
#include "color.h" #include "color.h"
#include "utils.h"
#include <stdio.h> #include <stdio.h>
Color color_add(Color c1, Color c2) {
return (Color){c1.r + c2.r, c1.g + c2.g, c1.b + c2.b};
}
Color color_lerp(Color c1, Color c2, double t) { Color color_lerp(Color c1, Color c2, double t) {
return (Color){ return (Color){
(1.0 - t) * c1.r + t * c2.r, (1.0 - t) * c1.r + t * c2.r,
@ -9,7 +15,15 @@ Color color_lerp(Color c1, Color c2, double t) {
}; };
} }
void color_write(FILE *out, Color c) { void color_write(FILE *out, Color c, int samples_per_pixel) {
fprintf(out, "%d %d %d\n", (int)(255.999 * c.r), (int)(255.999 * c.g), double scale = 1.0 / samples_per_pixel;
(int)(255.999 * c.b)); double r = c.r * scale;
double g = c.g * scale;
double b = c.b * scale;
int ir = (int)(256 * clamp(r, 0.0, 0.999));
int ig = (int)(256 * clamp(g, 0.0, 0.999));
int ib = (int)(256 * clamp(b, 0.0, 0.999));
fprintf(out, "%d %d %d\n", ir, ig, ib);
} }

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@ -7,8 +7,10 @@ typedef struct Color {
double r, g, b; double r, g, b;
} Color; } Color;
Color color_add(Color c1, Color c2);
Color color_lerp(Color c1, Color c2, double t); Color color_lerp(Color c1, Color c2, double t);
void color_write(FILE *out, Color c); void color_write(FILE *out, Color c, int samples_per_pixel);
#endif /* INCLUDED_COLOR_H */ #endif /* INCLUDED_COLOR_H */

56
main.c
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@ -3,10 +3,12 @@
#include <stdbool.h> #include <stdbool.h>
#include <stdio.h> #include <stdio.h>
#include "camera.h"
#include "color.h" #include "color.h"
#include "hittable.h" #include "hittable.h"
#include "point3.h" #include "point3.h"
#include "ray.h" #include "ray.h"
#include "utils.h"
#include "vec3.h" #include "vec3.h"
Color ray_color(Ray r, Hittable world) { Color ray_color(Ray r, Hittable world) {
@ -27,54 +29,48 @@ int main(void) {
const double aspect_ratio = 16.0 / 9.0; const double aspect_ratio = 16.0 / 9.0;
const int image_width = 256; const int image_width = 256;
const int image_height = (int)(image_width / aspect_ratio); const int image_height = (int)(image_width / aspect_ratio);
const int samples_per_pixel = 100;
/* World */ /* World */
HittableList world = {0}; HittableList object_list = {0};
hittable_list_add(&world, make_hittable_sphere(&(Sphere){ hittable_list_add(&object_list, make_hittable_sphere(&(Sphere){
.center = (Point3){0, 0, -1}, .center = (Point3){0, 0, -1},
.radius = 0.5, .radius = 0.5,
})); }));
hittable_list_add(&world, make_hittable_sphere(&(Sphere){ hittable_list_add(&object_list, make_hittable_sphere(&(Sphere){
.center = (Point3){0, -100.5, -1}, .center = (Point3){0, -100.5, -1},
.radius = 100, .radius = 100,
})); }));
Hittable world = make_hittable_list(&object_list);
/* Camera parameters */ /* Camera */
double viewport_height = 2; Camera camera;
double viewport_width = aspect_ratio * viewport_height; camera_init(&camera, aspect_ratio);
double focal_length = 1.0;
Point3 origin = {0};
Vec3 horizontal = {viewport_width, 0, 0};
Vec3 vertical = {0, viewport_height, 0};
Vec3 offset = vec3_add(vec3_div(horizontal, 2), vec3_div(vertical, 2));
offset = vec3_add(offset, (Vec3){0, 0, focal_length});
Point3 lower_left_corner = point3_add(origin, vec3_neg(offset));
printf("P3\n%u %u\n255\n", image_width, image_height); printf("P3\n%u %u\n255\n", image_width, image_height);
for (int j = image_height - 1; j >= 0; --j) { for (int j = image_height - 1; j >= 0; --j) {
fprintf(stderr, "\rScanlines remaining: %d ", j); fprintf(stderr, "\rScanlines remaining: %d ", j);
for (int i = 0; i < image_width; ++i) { for (int i = 0; i < image_width; ++i) {
double u = (double)i / (image_width - 1); Color pixel_color = {0, 0, 0};
double v = (double)j / (image_height - 1); for (int s = 0; s < samples_per_pixel; ++s) {
Point3 screen_point = double u = (i + random_double()) / (image_width - 1);
point3_add(lower_left_corner, double v = (j + random_double()) / (image_height - 1);
vec3_add(vec3_mul(u, horizontal), vec3_mul(v, vertical))); Ray r = camera_get_ray(&camera, u, v);
Vec3 direction = point3_sub(screen_point, origin); pixel_color = color_add(pixel_color, ray_color(r, world));
Ray r = {origin, direction}; }
Color pixel_color = ray_color(r, make_hittable_list(&world)); color_write(stdout, pixel_color, samples_per_pixel);
color_write(stdout, pixel_color);
} }
} }
fprintf(stderr, "\nDone.\n"); fprintf(stderr, "\nDone.\n");
hittable_list_free(&world); hittable_list_free(&object_list);
return 0; return 0;
} }
#include "camera.c"
#include "color.c" #include "color.c"
#include "hittable.c" #include "hittable.c"
#include "point3.c" #include "point3.c"

17
utils.c
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@ -1,7 +1,20 @@
#include "utils.h" #include "utils.h"
#include <math.h> #include <math.h>
#include <stdlib.h>
double degrees_to_radians(double degrees) { double degrees_to_radians(double degrees) { return degrees * M_PI / 180.0; }
return degrees * M_PI / 180.0;
double random_double(void) { return rand() / (RAND_MAX + 1.0); }
double random_double_in_range(double min, double max) {
return min + (max - min) * random_double();
}
double clamp(double x, double min, double max) {
if (x < min)
return min;
if (x > max)
return max;
return x;
} }

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@ -3,4 +3,9 @@
double degrees_to_radians(double degrees); double degrees_to_radians(double degrees);
double random_double(void);
double random_double_in_range(double min, double max);
double clamp(double x, double min, double max);
#endif /* INCLUDED_UTILS_H */ #endif /* INCLUDED_UTILS_H */