Add a simple sphere

This commit is contained in:
Jean-Michel Gorius 2022-11-10 22:07:37 +01:00
parent c9e8fb7091
commit e1173e5bd3

12
main.c
View File

@ -1,3 +1,4 @@
#include <stdbool.h>
#include <stdio.h>
#include "color.h"
@ -5,7 +6,18 @@
#include "ray.h"
#include "vec3.h"
bool hit_sphere(point3 center, double radius, ray r) {
vec3 oc = point3_sub(r.origin, center);
double a = vec3_length2(r.direction);
double b = 2 * vec3_dot(oc, r.direction);
double c = vec3_length2(oc) - radius * radius;
double discriminant = b * b - 4 * a * c;
return discriminant > 0;
}
color ray_color(ray r) {
if (hit_sphere((point3){0, 0, -1}, 0.5, r))
return (color){1, 0, 0};
vec3 unit_direction = vec3_normalize(r.direction);
double t = 0.5 * (unit_direction.y + 1.0);
color gradient1 = {1.0, 1.0, 1.0};