#include #include #include #include #include #include #include "arena.h" #include "camera.h" #include "color.h" #include "hittable.h" #include "material.h" #include "point3.h" #include "ray.h" #include "scenes.h" #include "utils.h" #include "vec3.h" #ifndef SCENE_SELECT #define SCENE_SELECT SCENE_COMPLEX #endif static Color ray_color(Ray r, Color background_color, const Hittable *world, int depth) { if (depth <= 0) return (Color){0, 0, 0}; HitRecord record; if (!hittable_hit(world, r, 0.001, DBL_MAX, &record)) return background_color; Ray scattered; Color attenuation; Color emitted = material_emitted(record.material, record.u, record.v, record.p); if (!material_scatter(record.material, r, &record, &attenuation, &scattered)) return emitted; return color_add(emitted, color_mul(attenuation, ray_color(scattered, background_color, world, depth - 1))); } int main(int argc, char *argv[]) { srand(time(0)); if (argc < 2) { fprintf(stderr, "Expected output file name\n"); return 1; } FILE *output_file = fopen(argv[1], "wb"); if (!output_file) { fprintf(stderr, "Failed to open output file %s: %s", argv[1], strerror(errno)); return 1; } /* Memory management */ const unsigned int buffer_size = 1 * 1024 * 1024; void *buffer = malloc(buffer_size); if (!buffer) abort(); Arena arena = {0}; arena_init(&arena, buffer, buffer_size); /* Image parameters */ double aspect_ratio = 16.0 / 9.0; int image_width = 400; int samples_per_pixel = 400; const int max_depth = 50; Point3 look_from = {0.0, 0.0, 1.0}; Point3 look_at = {0.0, 0.0, 0.0}; double vfov = 40.0; double aperture = 0.0; double dist_to_focus = 10.0; Color background_color = {0.0, 0.0, 0.0}; /* World */ const Hittable *world = 0; #if SCENE_SELECT == SCENE_RANDOM world = random_scene(&arena); background_color = (Color){0.7, 0.8, 1.0}; look_from = (Point3){13, 2, 3}; look_at = (Point3){0, 0, 0}; vfov = 20.0; aperture = 0.1; #elif SCENE_SELECT == SCENE_TWO_SPHERES world = two_spheres(&arena); background_color = (Color){0.7, 0.8, 1.0}; look_from = (Point3){13, 2, 3}; look_at = (Point3){0, 0, 0}; vfov = 20.0; #elif SCENE_SELECT == SCENE_TWO_PERLIN_SPHERES world = two_perlin_spheres(&arena); background_color = (Color){0.7, 0.8, 1.0}; look_from = (Point3){13, 2, 3}; look_at = (Point3){0, 0, 0}; vfov = 20.0; #elif SCENE_SELECT == SCENE_EARTH world = earth(&arena); background_color = (Color){0.7, 0.8, 1.0}; look_from = (Point3){13, 2, 3}; look_at = (Point3){0, 0, 0}; vfov = 20.0; #elif SCENE_SELECT == SCENE_SIMPLE_LIGHT world = simple_light(&arena); background_color = (Color){0.0, 0.0, 0.0}; look_from = (Point3){26, 3, 6}; look_at = (Point3){0, 2, 0}; vfov = 20.0; #elif SCENE_SELECT == SCENE_CORNELL_BOX world = cornell_box(&arena); aspect_ratio = 1.0; image_width = 600; samples_per_pixel = 1000; background_color = (Color){0.0, 0.0, 0.0}; look_from = (Point3){278, 278, -800}; look_at = (Point3){278, 278, 0}; vfov = 40.0; #elif SCENE_SELECT == SCENE_CORNELL_BOX_SMOKE world = cornell_box_smoke(&arena); aspect_ratio = 1.0; image_width = 600; samples_per_pixel = 200; look_from = (Point3){278, 278, -800}; look_at = (Point3){278, 278, 0}; vfov = 40.0; #elif SCENE_SELECT == SCENE_COMPLEX world = complex_scene(&arena); aspect_ratio = 1.0; image_width = 800; samples_per_pixel = 10000; background_color = (Color){0.0, 0.0, 0.0}; look_from = (Point3){478, 278, -600}; look_at = (Point3){278, 278, 0}; vfov = 40.0; #else #error Unknown scene selected #endif int image_height = (int)(image_width / aspect_ratio); Vec3 up = {0.0, 1.0, 0.0}; Camera camera; camera_init(&camera, look_from, look_at, up, vfov, aspect_ratio, aperture, dist_to_focus, 0.0, 1.0); fprintf(output_file, "P3\n%u %u\n255\n", image_width, image_height); for (int j = image_height - 1; j >= 0; --j) { fprintf(stderr, "\rScanlines remaining: %d ", j); for (int i = 0; i < image_width; ++i) { Color pixel_color = {0, 0, 0}; for (int s = 0; s < samples_per_pixel; ++s) { double u = (i + random_double()) / (image_width - 1); double v = (j + random_double()) / (image_height - 1); Ray r = camera_get_ray(&camera, u, v); pixel_color = color_add( pixel_color, ray_color(r, background_color, world, max_depth)); } color_write(output_file, pixel_color, samples_per_pixel); } } fprintf(stderr, "\nDone.\n"); free(buffer); fclose(output_file); return 0; }