#include "texture.h" #include "arena.h" #include "color.h" #include "perlin.h" #include Texture *texture_create_solid_color(Color value, Arena *arena) { Texture *result = arena_alloc(arena, sizeof(Texture)); result->type = TEXTURE_SOLID_COLOR; result->solid_color.value = value; return result; } Texture *texture_create_checker(const Texture *odd, const Texture *even, double size, Arena *arena) { Texture *result = arena_alloc(arena, sizeof(Texture)); result->type = TEXTURE_CHECKER; result->checker.odd = odd; result->checker.even = even; result->checker.size = size; return result; } Texture *texture_create_perlin_noise(double scale, int point_count, Arena *arena) { Texture *result = arena_alloc(arena, sizeof(Texture)); result->type = TEXTURE_PERLIN_NOISE; result->noise.data = perlin_init(point_count, arena); result->noise.scale = scale; return result; } Texture *texture_create_checker_solid_color(Color odd, Color even, double size, Arena *arena) { Texture *odd_texture = texture_create_solid_color(odd, arena); Texture *even_texture = texture_create_solid_color(even, arena); return texture_create_checker(odd_texture, even_texture, size, arena); } Color texture_value(const Texture *texture, double u, double v, Point3 p) { switch (texture->type) { case TEXTURE_SOLID_COLOR: return solid_color_value(&texture->solid_color); case TEXTURE_CHECKER: return checker_value(&texture->checker, u, v, p); case TEXTURE_PERLIN_NOISE: return perlin_value(&texture->noise, p); } return (Color){0.0, 0.0, 0.0}; } Color solid_color_value(const SolidColor *solid_color) { return solid_color->value; } Color checker_value(const CheckerTexture *checker, double u, double v, Point3 p) { double sines = sin(checker->size * p.x) * sin(checker->size * p.y) * sin(checker->size * p.z); if (sines < 0.0) return texture_value(checker->odd, u, v, p); return texture_value(checker->even, u, v, p); } Color perlin_value(const PerlinNoiseTexture *perlin, Point3 p) { double noise_value = 0.5 * (1.0 + perlin_noise(perlin->data, (Point3){perlin->scale * p.x, perlin->scale * p.y, perlin->scale * p.z})); return color_mul_const(noise_value, (Color){1.0, 1.0, 1.0}); }