#include "point3.h" point3 point3_add(point3 p, vec3 v) { return (point3){p.x + v.x, p.y + v.y, p.z + v.z}; } vec3 point3_sub(point3 p1, point3 p2) { return (vec3){p1.x - p2.x, p1.y - p2.y, p1.z - p2.z}; }