#include "point3.h" Point3 point3_add(Point3 p, Vec3 v) { return (Point3){p.x + v.x, p.y + v.y, p.z + v.z}; } Vec3 point3_sub(Point3 p1, Point3 p2) { return (Vec3){p1.x - p2.x, p1.y - p2.y, p1.z - p2.z}; }