179 lines
4.7 KiB
C
179 lines
4.7 KiB
C
#include <errno.h>
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#include <float.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include "arena.h"
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#include "camera.h"
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#include "color.h"
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#include "hittable.h"
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#include "material.h"
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#include "point3.h"
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#include "ray.h"
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#include "scenes.h"
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#include "utils.h"
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#include "vec3.h"
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#ifndef SCENE_SELECT
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#define SCENE_SELECT SCENE_COMPLEX
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#endif
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static Color ray_color(Ray r, Color background_color, const Hittable *world,
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int depth) {
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if (depth <= 0)
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return (Color){0, 0, 0};
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HitRecord record;
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if (!hittable_hit(world, r, 0.001, DBL_MAX, &record))
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return background_color;
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Ray scattered;
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Color attenuation;
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Color emitted =
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material_emitted(record.material, record.u, record.v, record.p);
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if (!material_scatter(record.material, r, &record, &attenuation, &scattered))
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return emitted;
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return color_add(emitted,
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color_mul(attenuation, ray_color(scattered, background_color,
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world, depth - 1)));
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}
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int main(int argc, char *argv[]) {
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srand(time(0));
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if (argc < 2) {
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fprintf(stderr, "Expected output file name\n");
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return 1;
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}
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FILE *output_file = fopen(argv[1], "wb");
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if (!output_file) {
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fprintf(stderr, "Failed to open output file %s: %s", argv[1],
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strerror(errno));
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return 1;
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}
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/* Memory management */
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const unsigned int buffer_size = 1 * 1024 * 1024;
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void *buffer = malloc(buffer_size);
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if (!buffer)
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abort();
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Arena arena = {0};
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arena_init(&arena, buffer, buffer_size);
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/* Image parameters */
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double aspect_ratio = 16.0 / 9.0;
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int image_width = 400;
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int samples_per_pixel = 400;
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const int max_depth = 50;
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Point3 look_from = {0.0, 0.0, 1.0};
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Point3 look_at = {0.0, 0.0, 0.0};
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double vfov = 40.0;
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double aperture = 0.0;
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double dist_to_focus = 10.0;
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Color background_color = {0.0, 0.0, 0.0};
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/* World */
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const Hittable *world = 0;
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#if SCENE_SELECT == SCENE_RANDOM
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world = random_scene(&arena);
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background_color = (Color){0.7, 0.8, 1.0};
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look_from = (Point3){13, 2, 3};
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look_at = (Point3){0, 0, 0};
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vfov = 20.0;
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aperture = 0.1;
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#elif SCENE_SELECT == SCENE_TWO_SPHERES
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world = two_spheres(&arena);
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background_color = (Color){0.7, 0.8, 1.0};
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look_from = (Point3){13, 2, 3};
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look_at = (Point3){0, 0, 0};
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vfov = 20.0;
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#elif SCENE_SELECT == SCENE_TWO_PERLIN_SPHERES
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world = two_perlin_spheres(&arena);
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background_color = (Color){0.7, 0.8, 1.0};
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look_from = (Point3){13, 2, 3};
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look_at = (Point3){0, 0, 0};
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vfov = 20.0;
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#elif SCENE_SELECT == SCENE_EARTH
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world = earth(&arena);
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background_color = (Color){0.7, 0.8, 1.0};
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look_from = (Point3){13, 2, 3};
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look_at = (Point3){0, 0, 0};
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vfov = 20.0;
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#elif SCENE_SELECT == SCENE_SIMPLE_LIGHT
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world = simple_light(&arena);
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background_color = (Color){0.0, 0.0, 0.0};
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look_from = (Point3){26, 3, 6};
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look_at = (Point3){0, 2, 0};
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vfov = 20.0;
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#elif SCENE_SELECT == SCENE_CORNELL_BOX
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world = cornell_box(&arena);
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aspect_ratio = 1.0;
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image_width = 600;
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samples_per_pixel = 1000;
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background_color = (Color){0.0, 0.0, 0.0};
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look_from = (Point3){278, 278, -800};
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look_at = (Point3){278, 278, 0};
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vfov = 40.0;
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#elif SCENE_SELECT == SCENE_CORNELL_BOX_SMOKE
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world = cornell_box_smoke(&arena);
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aspect_ratio = 1.0;
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image_width = 600;
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samples_per_pixel = 200;
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look_from = (Point3){278, 278, -800};
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look_at = (Point3){278, 278, 0};
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vfov = 40.0;
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#elif SCENE_SELECT == SCENE_COMPLEX
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world = complex_scene(&arena);
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aspect_ratio = 1.0;
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image_width = 800;
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samples_per_pixel = 10000;
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background_color = (Color){0.0, 0.0, 0.0};
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look_from = (Point3){478, 278, -600};
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look_at = (Point3){278, 278, 0};
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vfov = 40.0;
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#else
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#error Unknown scene selected
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#endif
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int image_height = (int)(image_width / aspect_ratio);
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Vec3 up = {0.0, 1.0, 0.0};
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Camera camera;
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camera_init(&camera, look_from, look_at, up, vfov, aspect_ratio, aperture,
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dist_to_focus, 0.0, 1.0);
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fprintf(output_file, "P3\n%u %u\n255\n", image_width, image_height);
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for (int j = image_height - 1; j >= 0; --j) {
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fprintf(stderr, "\rScanlines remaining: %d ", j);
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for (int i = 0; i < image_width; ++i) {
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Color pixel_color = {0, 0, 0};
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for (int s = 0; s < samples_per_pixel; ++s) {
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double u = (i + random_double()) / (image_width - 1);
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double v = (j + random_double()) / (image_height - 1);
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Ray r = camera_get_ray(&camera, u, v);
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pixel_color = color_add(
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pixel_color, ray_color(r, background_color, world, max_depth));
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}
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color_write(output_file, pixel_color, samples_per_pixel);
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}
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}
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fprintf(stderr, "\nDone.\n");
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free(buffer);
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fclose(output_file);
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return 0;
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}
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