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C

#include "point3.h"
#include "utils.h"
Point3 point3_add(Point3 p, Vec3 v) {
return (Point3){p.x + v.x, p.y + v.y, p.z + v.z};
}
Vec3 point3_sub(Point3 p1, Point3 p2) {
return (Vec3){p1.x - p2.x, p1.y - p2.y, p1.z - p2.z};
}
Point3 point3_random_in_range(double min, double max) {
return (Point3){random_double_in_range(min, max),
random_double_in_range(min, max),
random_double_in_range(min, max)};
}