10 lines
212 B
C
10 lines
212 B
C
#include "point3.h"
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point3 point3_add(point3 p, vec3 v) {
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return (point3){p.x + v.x, p.y + v.y, p.z + v.z};
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}
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vec3 point3_sub(point3 p1, point3 p2) {
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return (vec3){p1.x - p2.x, p1.y - p2.y, p1.z - p2.z};
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}
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