63 lines
1.7 KiB
C

#ifndef INCLUDED_MATERIAL_H
#define INCLUDED_MATERIAL_H
#include "arena.h"
#include "ray.h"
#include "texture.h"
#include <stdbool.h>
struct HitRecord;
typedef enum MaterialType {
MATERIAL_LAMBERTIAN,
MATERIAL_METAL,
MATERIAL_DIELECTRIC,
} MaterialType;
typedef struct Lambertian {
const Texture *albedo;
} Lambertian;
typedef struct Metal {
const Texture *albedo;
double fuzziness;
} Metal;
typedef struct Dielectric {
double eta;
} Dielectric;
typedef struct Material {
MaterialType type;
union {
Lambertian lambertian;
Metal metal;
Dielectric dielectric;
};
} Material;
bool material_scatter(const Material *material, Ray r,
const struct HitRecord *record, Color *attenuation,
Ray *scattered);
Material *material_create_lambertian(const Texture *albedo, Arena *arena);
Material *material_create_lambertian_color(Color albedo, Arena *arena);
bool lambertian_scatter(const Lambertian *lambertian, Ray r,
const struct HitRecord *record, Color *attenuation,
Ray *scattered);
Material *material_create_metal(const Texture *albedo, double fuzziness,
Arena *arena);
Material *material_create_metal_color(Color albedo, double fuzziness,
Arena *arena);
bool metal_scatter(const Metal *metal, Ray r, const struct HitRecord *record,
Color *attenuation, Ray *scattered);
Material *material_create_dielectric(double eta, Arena *arena);
bool dielectric_scatter(const Dielectric *dielectric, Ray r,
const struct HitRecord *record, Color *attenuation,
Ray *scattered);
#endif /* INCLUDED_MATERIAL_H */