79 lines
2.3 KiB
C

#include <math.h>
#include <stdbool.h>
#include <stdio.h>
#include "color.h"
#include "point3.h"
#include "ray.h"
#include "vec3.h"
double hit_sphere(point3 center, double radius, ray r) {
vec3 oc = point3_sub(r.origin, center);
double a = vec3_length2(r.direction);
double half_b = vec3_dot(oc, r.direction);
double c = vec3_length2(oc) - radius * radius;
double discriminant = half_b * half_b - a * c;
if (discriminant < 0)
return -1.0;
else
return (-half_b - sqrt(discriminant)) / a;
}
color ray_color(ray r) {
double t = hit_sphere((point3){0, 0, -1}, 0.5, r);
if (t > 0.0) {
vec3 n = vec3_normalize(point3_sub(ray_at(r, t), (point3){0, 0, -1}));
return (color){0.5 * (n.x + 1), 0.5 * (n.y + 1), 0.5 * (n.z + 1)};
}
vec3 unit_direction = vec3_normalize(r.direction);
t = 0.5 * (unit_direction.y + 1.0);
color gradient1 = {1.0, 1.0, 1.0};
color gradient2 = {0.5, 0.7, 1.0};
return color_lerp(gradient1, gradient2, t);
}
int main(void) {
/* Image parameters */
const double aspect_ratio = 16.0 / 9.0;
const int image_width = 256;
const int image_height = (int)(image_width / aspect_ratio);
/* Camera parameters */
double viewport_height = 2;
double viewport_width = aspect_ratio * viewport_height;
double focal_length = 1.0;
point3 origin = {0};
vec3 horizontal = {viewport_width, 0, 0};
vec3 vertical = {0, viewport_height, 0};
vec3 offset = vec3_add(vec3_div(horizontal, 2), vec3_div(vertical, 2));
offset = vec3_add(offset, (vec3){0, 0, focal_length});
point3 lower_left_corner = point3_add(origin, vec3_neg(offset));
printf("P3\n%u %u\n255\n", image_width, image_height);
for (int j = image_height - 1; j >= 0; --j) {
fprintf(stderr, "\rScanlines remaining: %d ", j);
for (int i = 0; i < image_width; ++i) {
double u = (double)i / (image_width - 1);
double v = (double)j / (image_height - 1);
point3 screen_point =
point3_add(lower_left_corner,
vec3_add(vec3_mul(u, horizontal), vec3_mul(v, vertical)));
vec3 direction = point3_sub(screen_point, origin);
ray r = {origin, direction};
color pixel_color = ray_color(r);
color_write(stdout, pixel_color);
}
}
fprintf(stderr, "\nDone.\n");
return 0;
}
#include "color.c"
#include "point3.c"
#include "ray.c"
#include "vec3.c"