179 lines
4.7 KiB
C

#include <errno.h>
#include <float.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "arena.h"
#include "camera.h"
#include "color.h"
#include "hittable.h"
#include "material.h"
#include "point3.h"
#include "ray.h"
#include "scenes.h"
#include "utils.h"
#include "vec3.h"
#ifndef SCENE_SELECT
#define SCENE_SELECT SCENE_COMPLEX
#endif
static Color ray_color(Ray r, Color background_color, const Hittable *world,
int depth) {
if (depth <= 0)
return (Color){0, 0, 0};
HitRecord record;
if (!hittable_hit(world, r, 0.001, DBL_MAX, &record))
return background_color;
Ray scattered;
Color attenuation;
Color emitted =
material_emitted(record.material, record.u, record.v, record.p);
if (!material_scatter(record.material, r, &record, &attenuation, &scattered))
return emitted;
return color_add(emitted,
color_mul(attenuation, ray_color(scattered, background_color,
world, depth - 1)));
}
int main(int argc, char *argv[]) {
srand(time(0));
if (argc < 2) {
fprintf(stderr, "Expected output file name\n");
return 1;
}
FILE *output_file = fopen(argv[1], "wb");
if (!output_file) {
fprintf(stderr, "Failed to open output file %s: %s", argv[1],
strerror(errno));
return 1;
}
/* Memory management */
const unsigned int buffer_size = 1 * 1024 * 1024;
void *buffer = malloc(buffer_size);
if (!buffer)
abort();
Arena arena = {0};
arena_init(&arena, buffer, buffer_size);
/* Image parameters */
double aspect_ratio = 16.0 / 9.0;
int image_width = 400;
int samples_per_pixel = 400;
const int max_depth = 50;
Point3 look_from = {0.0, 0.0, 1.0};
Point3 look_at = {0.0, 0.0, 0.0};
double vfov = 40.0;
double aperture = 0.0;
double dist_to_focus = 10.0;
Color background_color = {0.0, 0.0, 0.0};
/* World */
const Hittable *world = 0;
#if SCENE_SELECT == SCENE_RANDOM
world = random_scene(&arena);
background_color = (Color){0.7, 0.8, 1.0};
look_from = (Point3){13, 2, 3};
look_at = (Point3){0, 0, 0};
vfov = 20.0;
aperture = 0.1;
#elif SCENE_SELECT == SCENE_TWO_SPHERES
world = two_spheres(&arena);
background_color = (Color){0.7, 0.8, 1.0};
look_from = (Point3){13, 2, 3};
look_at = (Point3){0, 0, 0};
vfov = 20.0;
#elif SCENE_SELECT == SCENE_TWO_PERLIN_SPHERES
world = two_perlin_spheres(&arena);
background_color = (Color){0.7, 0.8, 1.0};
look_from = (Point3){13, 2, 3};
look_at = (Point3){0, 0, 0};
vfov = 20.0;
#elif SCENE_SELECT == SCENE_EARTH
world = earth(&arena);
background_color = (Color){0.7, 0.8, 1.0};
look_from = (Point3){13, 2, 3};
look_at = (Point3){0, 0, 0};
vfov = 20.0;
#elif SCENE_SELECT == SCENE_SIMPLE_LIGHT
world = simple_light(&arena);
background_color = (Color){0.0, 0.0, 0.0};
look_from = (Point3){26, 3, 6};
look_at = (Point3){0, 2, 0};
vfov = 20.0;
#elif SCENE_SELECT == SCENE_CORNELL_BOX
world = cornell_box(&arena);
aspect_ratio = 1.0;
image_width = 600;
samples_per_pixel = 1000;
background_color = (Color){0.0, 0.0, 0.0};
look_from = (Point3){278, 278, -800};
look_at = (Point3){278, 278, 0};
vfov = 40.0;
#elif SCENE_SELECT == SCENE_CORNELL_BOX_SMOKE
world = cornell_box_smoke(&arena);
aspect_ratio = 1.0;
image_width = 600;
samples_per_pixel = 200;
look_from = (Point3){278, 278, -800};
look_at = (Point3){278, 278, 0};
vfov = 40.0;
#elif SCENE_SELECT == SCENE_COMPLEX
world = complex_scene(&arena);
aspect_ratio = 1.0;
image_width = 800;
samples_per_pixel = 10000;
background_color = (Color){0.0, 0.0, 0.0};
look_from = (Point3){478, 278, -600};
look_at = (Point3){278, 278, 0};
vfov = 40.0;
#else
#error Unknown scene selected
#endif
int image_height = (int)(image_width / aspect_ratio);
Vec3 up = {0.0, 1.0, 0.0};
Camera camera;
camera_init(&camera, look_from, look_at, up, vfov, aspect_ratio, aperture,
dist_to_focus, 0.0, 1.0);
fprintf(output_file, "P3\n%u %u\n255\n", image_width, image_height);
for (int j = image_height - 1; j >= 0; --j) {
fprintf(stderr, "\rScanlines remaining: %d ", j);
for (int i = 0; i < image_width; ++i) {
Color pixel_color = {0, 0, 0};
for (int s = 0; s < samples_per_pixel; ++s) {
double u = (i + random_double()) / (image_width - 1);
double v = (j + random_double()) / (image_height - 1);
Ray r = camera_get_ray(&camera, u, v);
pixel_color = color_add(
pixel_color, ray_color(r, background_color, world, max_depth));
}
color_write(output_file, pixel_color, samples_per_pixel);
}
}
fprintf(stderr, "\nDone.\n");
free(buffer);
fclose(output_file);
return 0;
}