84 lines
2.5 KiB
C

#include <float.h>
#include <math.h>
#include <stdbool.h>
#include <stdio.h>
#include "color.h"
#include "hittable.h"
#include "point3.h"
#include "ray.h"
#include "vec3.h"
Color ray_color(Ray r, Hittable world) {
HitRecord record;
if (hittable_hit(&world, r, 0, DBL_MAX, &record)) {
return (Color){0.5 * (record.normal.x + 1), 0.5 * (record.normal.y + 1),
0.5 * (record.normal.z + 1)};
}
Vec3 unit_direction = vec3_normalize(r.direction);
double t = 0.5 * (unit_direction.y + 1.0);
Color gradient1 = {1.0, 1.0, 1.0};
Color gradient2 = {0.5, 0.7, 1.0};
return color_lerp(gradient1, gradient2, t);
}
int main(void) {
/* Image parameters */
const double aspect_ratio = 16.0 / 9.0;
const int image_width = 256;
const int image_height = (int)(image_width / aspect_ratio);
/* World */
HittableList world = {0};
hittable_list_add(&world, make_hittable_sphere(&(Sphere){
.center = (Point3){0, 0, -1},
.radius = 0.5,
}));
hittable_list_add(&world, make_hittable_sphere(&(Sphere){
.center = (Point3){0, -100.5, -1},
.radius = 100,
}));
/* Camera parameters */
double viewport_height = 2;
double viewport_width = aspect_ratio * viewport_height;
double focal_length = 1.0;
Point3 origin = {0};
Vec3 horizontal = {viewport_width, 0, 0};
Vec3 vertical = {0, viewport_height, 0};
Vec3 offset = vec3_add(vec3_div(horizontal, 2), vec3_div(vertical, 2));
offset = vec3_add(offset, (Vec3){0, 0, focal_length});
Point3 lower_left_corner = point3_add(origin, vec3_neg(offset));
printf("P3\n%u %u\n255\n", image_width, image_height);
for (int j = image_height - 1; j >= 0; --j) {
fprintf(stderr, "\rScanlines remaining: %d ", j);
for (int i = 0; i < image_width; ++i) {
double u = (double)i / (image_width - 1);
double v = (double)j / (image_height - 1);
Point3 screen_point =
point3_add(lower_left_corner,
vec3_add(vec3_mul(u, horizontal), vec3_mul(v, vertical)));
Vec3 direction = point3_sub(screen_point, origin);
Ray r = {origin, direction};
Color pixel_color = ray_color(r, make_hittable_list(&world));
color_write(stdout, pixel_color);
}
}
fprintf(stderr, "\nDone.\n");
hittable_list_free(&world);
return 0;
}
#include "color.c"
#include "hittable.c"
#include "point3.c"
#include "ray.c"
#include "utils.c"
#include "vec3.c"