Add Perlin noise

This commit is contained in:
Jean-Michel Gorius 2022-11-13 15:53:14 +01:00
parent 20a77499bc
commit 8400ea96aa
7 changed files with 171 additions and 7 deletions

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@ -12,6 +12,10 @@ Color color_mul(Color c1, Color c2) {
return (Color){c1.r * c2.r, c1.g * c2.g, c1.b * c2.b}; return (Color){c1.r * c2.r, c1.g * c2.g, c1.b * c2.b};
} }
Color color_mul_const(double t, Color c) {
return (Color){t * c.r, t * c.g, t * c.b};
}
Color color_random(void) { Color color_random(void) {
return (Color){random_double_in_range(0.0, 1.0), return (Color){random_double_in_range(0.0, 1.0),
random_double_in_range(0.0, 1.0), random_double_in_range(0.0, 1.0),

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@ -9,6 +9,7 @@ typedef struct Color {
Color color_add(Color c1, Color c2); Color color_add(Color c1, Color c2);
Color color_mul(Color c1, Color c2); Color color_mul(Color c1, Color c2);
Color color_mul_const(double t, Color c);
Color color_random(void); Color color_random(void);
Color color_random_in_range(double min, double max); Color color_random_in_range(double min, double max);

31
main.c
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@ -9,6 +9,7 @@
#include "color.h" #include "color.h"
#include "hittable.h" #include "hittable.h"
#include "material.h" #include "material.h"
#include "perlin.h"
#include "point3.h" #include "point3.h"
#include "ray.h" #include "ray.h"
#include "texture.h" #include "texture.h"
@ -17,8 +18,9 @@
#define SCENE_RANDOM 0 #define SCENE_RANDOM 0
#define SCENE_TWO_SPHERES 1 #define SCENE_TWO_SPHERES 1
#define SCENE_TWO_PERLIN_SPHERES 2
#define SCENE_SELECT SCENE_TWO_SPHERES #define SCENE_SELECT SCENE_TWO_PERLIN_SPHERES
static Color ray_color(Ray r, const Hittable *world, int depth) { static Color ray_color(Ray r, const Hittable *world, int depth) {
if (depth <= 0) if (depth <= 0)
@ -120,6 +122,27 @@ static Hittable *two_spheres(Arena *arena) {
return world; return world;
} }
static Hittable *two_perlin_spheres(Arena *arena) {
Hittable *world = hittable_create_hittable_list(arena);
Texture *perlin_texture =
texture_create_perlin_noise(4.0, PERLIN_DEFAULT_POINT_COUNT, arena);
hittable_list_add(
&world->list,
hittable_create_sphere((Point3){0.0, -1000.0, 0.0}, 1000.0,
material_create_lambertian(perlin_texture, arena),
arena),
arena);
hittable_list_add(
&world->list,
hittable_create_sphere((Point3){0.0, 2.0, 0.0}, 2.0,
material_create_lambertian(perlin_texture, arena),
arena),
arena);
return world;
}
int main(void) { int main(void) {
srand(42); srand(42);
@ -161,6 +184,11 @@ int main(void) {
look_from = (Point3){13.0, 2.0, 3.0}; look_from = (Point3){13.0, 2.0, 3.0};
look_at = (Point3){0.0, 0.0, 0.0}; look_at = (Point3){0.0, 0.0, 0.0};
vfov = 20.0; vfov = 20.0;
#elif SCENE_SELECT == SCENE_TWO_PERLIN_SPHERES
world = two_perlin_spheres(&arena);
look_from = (Point3){13.0, 2.0, 3.0};
look_at = (Point3){0.0, 0.0, 0.0};
vfov = 20.0;
#endif #endif
Vec3 up = {0.0, 1.0, 0.0}; Vec3 up = {0.0, 1.0, 0.0};
@ -198,6 +226,7 @@ int main(void) {
#include "color.c" #include "color.c"
#include "hittable.c" #include "hittable.c"
#include "material.c" #include "material.c"
#include "perlin.c"
#include "point3.c" #include "point3.c"
#include "ray.c" #include "ray.c"
#include "texture.c" #include "texture.c"

86
perlin.c Normal file
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@ -0,0 +1,86 @@
#include "perlin.h"
#include "arena.h"
#include "utils.h"
#include "vec3.h"
#include <math.h>
struct PerlinData {
Vec3 *random_vectors;
int *perm_x;
int *perm_y;
int *perm_z;
};
static void permute(int *p, int n) {
for (int i = n - 1; i > 0; --i) {
int target = random_int_in_range(0, i);
int tmp = p[i];
p[i] = p[target];
p[target] = tmp;
}
}
static int *perlin_generate_perm(int point_count, Arena *arena) {
int *p = arena_alloc(arena, point_count * sizeof(int));
for (int i = 0; i < point_count; ++i)
p[i] = i;
permute(p, point_count);
return p;
}
PerlinData *perlin_init(int point_count, Arena *arena) {
PerlinData *data = arena_alloc(arena, sizeof(PerlinData));
data->random_vectors = arena_alloc(arena, point_count * sizeof(Vec3));
for (int i = 0; i < point_count; ++i)
data->random_vectors[i] = vec3_normalize(vec3_random_in_range(-1.0, 1.0));
data->perm_x = perlin_generate_perm(point_count, arena);
data->perm_y = perlin_generate_perm(point_count, arena);
data->perm_z = perlin_generate_perm(point_count, arena);
return data;
}
static double perlin_interp(const Vec3 c[2][2][2], double u, double v,
double w) {
double uu = u * u * (3 - 2 * u);
double vv = v * v * (3 - 2 * v);
double ww = w * w * (3 - 2 * w);
double accum = 0.0;
for (int i = 0; i < 2; ++i) {
for (int j = 0; j < 2; ++j) {
for (int k = 0; k < 2; ++k) {
Vec3 weight_v = {u - i, v - j, w - k};
accum += (i * uu + (1 - i) * (1 - uu)) * (j * vv + (1 - j) * (1 - vv)) *
(k * ww + (1 - k) * (1 - ww)) * vec3_dot(c[i][j][k], weight_v);
}
}
}
return accum;
}
double perlin_noise(const PerlinData *data, Point3 p) {
double u = p.x - floor(p.x);
double v = p.y - floor(p.y);
double w = p.z - floor(p.z);
int i = (int)floor(p.x);
int j = (int)floor(p.y);
int k = (int)floor(p.z);
Vec3 c[2][2][2] = {0};
for (int di = 0; di < 2; ++di) {
for (int dj = 0; dj < 2; ++dj) {
for (int dk = 0; dk < 2; ++dk) {
c[di][dj][dk] = data->random_vectors[data->perm_x[(i + di) & 0xff] ^
data->perm_y[(j + dj) & 0xff] ^
data->perm_z[(k + dk) & 0xff]];
}
}
}
return perlin_interp(c, u, v, w);
}

14
perlin.h Normal file
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@ -0,0 +1,14 @@
#ifndef INCLUDED_PERLIN_H
#define INCLUDED_PERLIN_H
#include "arena.h"
#include "point3.h"
#define PERLIN_DEFAULT_POINT_COUNT 256
typedef struct PerlinData PerlinData;
PerlinData *perlin_init(int point_count, Arena *arena);
double perlin_noise(const PerlinData *data, Point3 p);
#endif /* INCLUDED_PERLIN_H */

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@ -1,5 +1,7 @@
#include "texture.h" #include "texture.h"
#include "arena.h" #include "arena.h"
#include "color.h"
#include "perlin.h"
#include <math.h> #include <math.h>
@ -20,6 +22,15 @@ Texture *texture_create_checker(const Texture *odd, const Texture *even,
return result; return result;
} }
Texture *texture_create_perlin_noise(double scale, int point_count,
Arena *arena) {
Texture *result = arena_alloc(arena, sizeof(Texture));
result->type = TEXTURE_PERLIN_NOISE;
result->noise.data = perlin_init(point_count, arena);
result->noise.scale = scale;
return result;
}
Texture *texture_create_checker_solid_color(Color odd, Color even, double size, Texture *texture_create_checker_solid_color(Color odd, Color even, double size,
Arena *arena) { Arena *arena) {
Texture *odd_texture = texture_create_solid_color(odd, arena); Texture *odd_texture = texture_create_solid_color(odd, arena);
@ -30,16 +41,16 @@ Texture *texture_create_checker_solid_color(Color odd, Color even, double size,
Color texture_value(const Texture *texture, double u, double v, Point3 p) { Color texture_value(const Texture *texture, double u, double v, Point3 p) {
switch (texture->type) { switch (texture->type) {
case TEXTURE_SOLID_COLOR: case TEXTURE_SOLID_COLOR:
return solid_color_value(&texture->solid_color, u, v, p); return solid_color_value(&texture->solid_color);
case TEXTURE_CHECKER: case TEXTURE_CHECKER:
return checker_value(&texture->checker, u, v, p); return checker_value(&texture->checker, u, v, p);
case TEXTURE_PERLIN_NOISE:
return perlin_value(&texture->noise, p);
} }
return (Color){0.0, 0.0, 0.0}; return (Color){0.0, 0.0, 0.0};
} }
Color solid_color_value(const SolidColor *solid_color, double u, double v, Color solid_color_value(const SolidColor *solid_color) {
Point3 p) {
(void)u, (void)v, (void)p;
return solid_color->value; return solid_color->value;
} }
@ -51,3 +62,11 @@ Color checker_value(const CheckerTexture *checker, double u, double v,
return texture_value(checker->odd, u, v, p); return texture_value(checker->odd, u, v, p);
return texture_value(checker->even, u, v, p); return texture_value(checker->even, u, v, p);
} }
Color perlin_value(const PerlinNoiseTexture *perlin, Point3 p) {
double noise_value =
0.5 * (1.0 + perlin_noise(perlin->data, (Point3){perlin->scale * p.x,
perlin->scale * p.y,
perlin->scale * p.z}));
return color_mul_const(noise_value, (Color){1.0, 1.0, 1.0});
}

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@ -3,11 +3,13 @@
#include "arena.h" #include "arena.h"
#include "color.h" #include "color.h"
#include "perlin.h"
#include "point3.h" #include "point3.h"
typedef enum TextureType { typedef enum TextureType {
TEXTURE_SOLID_COLOR, TEXTURE_SOLID_COLOR,
TEXTURE_CHECKER, TEXTURE_CHECKER,
TEXTURE_PERLIN_NOISE,
} TextureType; } TextureType;
typedef struct Texture Texture; typedef struct Texture Texture;
@ -22,11 +24,17 @@ typedef struct CheckerTexture {
double size; double size;
} CheckerTexture; } CheckerTexture;
typedef struct PerlinNoiseTexture {
const PerlinData *data;
double scale;
} PerlinNoiseTexture;
struct Texture { struct Texture {
TextureType type; TextureType type;
union { union {
SolidColor solid_color; SolidColor solid_color;
CheckerTexture checker; CheckerTexture checker;
PerlinNoiseTexture noise;
}; };
}; };
@ -35,13 +43,16 @@ Texture *texture_create_checker(const Texture *odd, const Texture *even,
double size, Arena *arena); double size, Arena *arena);
Texture *texture_create_checker_solid_color(Color odd, Color even, double size, Texture *texture_create_checker_solid_color(Color odd, Color even, double size,
Arena *arena); Arena *arena);
Texture *texture_create_perlin_noise(double scale, int point_count,
Arena *arena);
Color texture_value(const Texture *texture, double u, double v, Point3 p); Color texture_value(const Texture *texture, double u, double v, Point3 p);
Color solid_color_value(const SolidColor *solid_color, double u, double v, Color solid_color_value(const SolidColor *solid_color);
Point3 p);
Color checker_value(const CheckerTexture *checker, double u, double v, Color checker_value(const CheckerTexture *checker, double u, double v,
Point3 p); Point3 p);
Color perlin_value(const PerlinNoiseTexture *perlin, Point3 p);
#endif /* INCLUDED_TEXTURE_H */ #endif /* INCLUDED_TEXTURE_H */