73 lines
2.5 KiB
C

#include "texture.h"
#include "arena.h"
#include "color.h"
#include "perlin.h"
#include <math.h>
Texture *texture_create_solid_color(Color value, Arena *arena) {
Texture *result = arena_alloc(arena, sizeof(Texture));
result->type = TEXTURE_SOLID_COLOR;
result->solid_color.value = value;
return result;
}
Texture *texture_create_checker(const Texture *odd, const Texture *even,
double size, Arena *arena) {
Texture *result = arena_alloc(arena, sizeof(Texture));
result->type = TEXTURE_CHECKER;
result->checker.odd = odd;
result->checker.even = even;
result->checker.size = size;
return result;
}
Texture *texture_create_perlin_noise(double scale, int point_count,
Arena *arena) {
Texture *result = arena_alloc(arena, sizeof(Texture));
result->type = TEXTURE_PERLIN_NOISE;
result->noise.data = perlin_init(point_count, arena);
result->noise.scale = scale;
return result;
}
Texture *texture_create_checker_solid_color(Color odd, Color even, double size,
Arena *arena) {
Texture *odd_texture = texture_create_solid_color(odd, arena);
Texture *even_texture = texture_create_solid_color(even, arena);
return texture_create_checker(odd_texture, even_texture, size, arena);
}
Color texture_value(const Texture *texture, double u, double v, Point3 p) {
switch (texture->type) {
case TEXTURE_SOLID_COLOR:
return solid_color_value(&texture->solid_color);
case TEXTURE_CHECKER:
return checker_value(&texture->checker, u, v, p);
case TEXTURE_PERLIN_NOISE:
return perlin_value(&texture->noise, p);
}
return (Color){0.0, 0.0, 0.0};
}
Color solid_color_value(const SolidColor *solid_color) {
return solid_color->value;
}
Color checker_value(const CheckerTexture *checker, double u, double v,
Point3 p) {
double sines = sin(checker->size * p.x) * sin(checker->size * p.y) *
sin(checker->size * p.z);
if (sines < 0.0)
return texture_value(checker->odd, u, v, p);
return texture_value(checker->even, u, v, p);
}
Color perlin_value(const PerlinNoiseTexture *perlin, Point3 p) {
double noise_value =
0.5 * (1.0 + perlin_noise(perlin->data, (Point3){perlin->scale * p.x,
perlin->scale * p.y,
perlin->scale * p.z}));
return color_mul_const(noise_value, (Color){1.0, 1.0, 1.0});
}